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Destiny: The Taken King – Sunbreaker Perk List (Updated)

The Taken King is here, which brings some new subclasses to the table for Destiny in Year Two.

The new subclass for Titans is called the Sunbreaker, which is appropriately named since it’s their Solar built tree.

There are some familiar perks here from the other solar classes, and some all new stuff that is really DPS oriented. This subclass has proven to be an absolute monster in PVP, so play around with it and let me know your thoughts in the comments below.

Now lets check out some of these perks for the Sunbreaker subclass.

Sunbreaker Perk Tree (Updated!)

Column 1 – Grenades

Fusion – An explosive grenade that causes bonus damage when attached to its target

Match – Grenade explosion sends forward a burning line of fire

Incendiary – An explosive grenade that catches enemies on fire, causing additional DoT

Column 2 – Lift

Increased Height – Upgrades Lift to travel to greater heights

Increased Control – Upgrades Lift for better directional control while in the air

Catapult – Upgrades Lift to provide a strong initial burst of momentum

Column 3 – Super: Hammer of Sol

Forgemaster – Throw more hammers, and hammers cause bigger explosions

Suncharge – Press (R1/RB) during Hammer of Sol to hurl yourself forward. Enemies in your path explode, chaining fiery damage to other enemies

Scorched Earth – Ignite the world, creating Sunspots everywhere your Hammer of Sol impacts

Column 4 – Melee: Sunstrike

Melting Point – Burn away your target’s defense. While burning, targets are weakened to both you and your allies

Thermal Vent – Sunstrike releases a Solar explosion on hit, kills create a Sunspot that damages enemies inside

Stoke the Forge – Reduce Sunstrike cooldown, getting a killing blow with Sunstrike instantly recharges it

Column 5 – Class Stats

Titan Codex 1 – Training focused on Battle Recovery and Toughness

Titan Codex 2 – Training focused on Speed and Toughness

Titan Codex 3 – Training focused on Battle Recovery and Speed

Column 6 – Passives

Flameseeker – Your Hammer of Sol will alter its flightpath to seek out your enemies

Explosive Pyre – Enemies felled by your hammer explode, chaining fiery Solar damage to others

Fleetfire – Enemies brought down by your fire grant you bonus Agility and Reload Speed for a short time, stacks up to 3 times

Column 7 – Class Stats 2

Titan Codex 1 – Training focused on all attributes

Titan Codex 2 – Training focused on maximum Battle Recovery

Titan Codex 3 – Training focused on raw Speed

Column 8 – Class Perks

Simmering Flames – When Super energy is full, grenade and melee abilities recharge twice as fast

Cauterize – Enemies brought down by your fire regenerate your health

Fire Keeper – When standing in a Sunspot you gain an Overshield and Hammer of Sol lasts longer

Tell me what you think!

What do you think about some of these new perks? I know if you ask on the forums, you’ll get a ton of people screaming “OP”, which may be somewhat true in PVP with their ungodly amount of hammers, and 50% damage reduction.

Tell me what you think in the comments below.