Welcome to the Ghost Encounters: Deadwood Walkthrough
The town of Deadwood is being terrorized by the ghost of a murderous outlaw! Break his curse and save the day!
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Ghost Encounters: Deadwood game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by prpldva, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
• Hidden Object Scenes and mini-games are often randomized – your solution may vary.
• Hidden Object Scenes will be referred to as HOS in this walkthrough.
• The hint button only appears in Hidden Object Scenes.
• Hints are unlimited, but you must wait for the hint meter to refill.
• The ‘Skip’ button only appears in mini-games.
• Your inventory is in the bottom panel – select an item to select it for use.
• The inventory panel auto-hides, move your mouse down to reveal the panel.
• Read your journal for details on your adventure.
• Take the OIL CAN (A).
• Look at the mailbox and use the OIL CAN on the mailbox door (B).
• Take the POCKET WATCH and read the note from the Sheriff (C).
• Shoo away the buzzard and take the NAIL PULLER (D).
• Look at Billy’s drawing and use your senses (click when you see the blue hand) on the number 30 in the upper left corner (E).
• Enter the saloon.
• Talk to Granny.
• Look at the table; use your senses on the number 90 and take the KNIFE (F).
• Move the pile of stools aside to find the safe (G).
• Look at the cabinet behind the bar counter and use the KNIFE to cut the rope (H).
• Select the cabinet for a HOS.
• Locate all the items on the list.
• You will earn the CANE.
• Give the CANE to Granny and walk upstairs.
• Zoom into and take the GLOVE by the divan (I), the CROWBAR by the door (J), and the SAFE HANDLE from under the bed (K).
• Read the news article on the bed (L).
• Look at the drawer and use the NAIL PULLER to remove the nail (M).
• Open the drawer and take the SAFE DIAL (N).
• Look at the spot on the wall (O) that is missing a painting and use your senses. Hmm, no number.
• Walk downstairs and look at the safe.
• Place the SAFE DIAL in the center hole, then place the SAFE HANDLE in the small hole.
• Turn the right dial to 30 – the number we saw on Billy’s drawing.
• Turn the left dial to 90 – the number on the whiskey bottle.
• Turn the center dial to 70 – so the logo is positioned like the one in the lower right corner.
• Turn the handle.
• Open the safe and take the PORTRAIT (P).
• Return upstairs.
• Look at the wall and place the PORTRAIT in the outline (P).
• Take the GATE KEY from Granny’s husband, Abner.
• Return downstairs and select the cabinet for a HOS.
• Locate all the items on the list.
• You will earn the PUZZLE PIECE.
• Exit the saloon and look at Billy by the gate (Q).
• Look at the gate and use the GATE KEY on the lock (R).
• Turn the key, then walk forward.
• Look in the trough and use the GLOVE to get the PUMP HANDLE (S).
• Look in the puddle and take the SCISSORS (T).
• Look at the poster; use your senses on the picture (U), then take the PITCHFORK (V).
• Walk forward and watch the cut-scene.
• Look at the window; use your senses and see the numbers 2-5-6-4 (W).
• Look at the barrels; use the CROWBAR to open the lid and take the SPOKES (X).
• Walk to the right.
• Note the locked gate to the cemetery (Y).
• Look at the coffin (with your name on it) and use the CROWBAR to open the lid (Z).
• Talk to the Undertaker to learn he wants a death certificate with fingerprints from the previous detective (@).
• Select the pile of coffins for a HOS.
• Locate all the items on the list.
• You will earn the BLACKSMITH’S HAMMER.
• Walk down, then go forward on the left street.
• Use your senses on Billy at the gate, but he is taken away and the gate sealed (A).
• Look at the piano and use the SCISSORS to take the PLAYER PIANO ROLL (B).
• Enter the door on the left for a mini-game (C).
• Place the PLAYER PIANO ROLL on the left to activate the mini-game.
• The paper in the upper left indicates which bell goes with each column (D).
• Find the bell with the matching note.
• Play the bells correctly to see the green dots on the left.
• Should you make a mistake, the paper will clear and you must start over.
• Play the bells in this order: 1-1-1-2-3-3-3-4 (E).
• Note – the melody is from Beethoven’s Fifth.
• Walk forward through the gate.
• Use your senses on the mine gate to learn you need explosives (F).
• Look at the junk pile and take the WRENCH (G).
• Walk forward across the stream.
• Note the pump (H) and the entrance to the Blacksmith’s (I).
• Use the PITCHFORK to move the hay bale (J).
• Select the wagon for a HOS (K).
• Locate all the items on the list.
• You will earn the EMPTY WINE SKIN.
• Enter the Blacksmith’s.
• After talking to the Blacksmith, look at the anvil and take the BOLT CUTTER (L).
• Look at the wagon wheel on the wall for a mini-game (M).
• Place the SPOKES on the wagon wheel to activate the mini-game.
• Rotate the rings to make the wheel whole as in the screenshot (M).
• There are 7 pieces to rotate – don’t forget to turn the very center of the wheel (N).
• Take the WAGON WHEEL.
• Exit the Blacksmith’s and head left.
• Place the WAGON WHEEL on the coach, then push it aside (O).
• Look at the locked door on the right; use the BOLT CUTTER on the 2 locks (P).
• Open the door and take the LADDER (Q).
• Look at the coach door for a mini-game.
• Place the PUZZLE PIECE on the board to trigger the mini-game.
• Rotate the pieces to repair the carving (R).
• Look inside the coach to see the hand of the previous detective (S).
• Exit the coach and walk forward.
• Look at the door to the Mercantile and enter the numbers from the window: 2-5-6-4 (T).
• Select the hitching post area for a HOS (U).
• Locate all the items on the list.
• You will earn the EMPTY BUCKET.
• Walk forward to the gallows.
• Look at the wagon door and use the BLACKSMITH’S HAMMER to remove the 3 boards (V).
• Open the door and move items until you find the 1/2 MISSING CHESS PIECE (W).
• Walk down, then enter the Mercantile.
• Talk to the proprietress to learn she is missing 2 chess pieces (1).
• Note the chessboard (X).
• Note the mini-game on the door that is missing some pieces (Y).
• Select the grandfather clock for a mini-game (Z).
• Restore the face of the clock by dragging jigsaw pieces into position.
• Pieces will lock in place when correct (A).
• You will earn the 2/2 MISSING CHESS PIECE.
• Look at the chessboard.
• Place the 2 MISSING CHESS PIECES on the board to trigger the mini-game.
• Restore the picture of the chessboard; select 2 tiles to swap positions (B).
• You will earn the SHEARS.
• Exit the Mercantile and return to the gallows.
• Place the LADDER against the gallows (C).
• Use the SHEARS to cut down the Sheriff (D).
• Remove the bag from the Sheriff’s head (E).
• Talk to the Sheriff until he is gone, then take the SHERIFF’S STAR (F).
• Return to the front of the Mercantile and select the hitching post area for a HOS.
• Locate all the items on the list.
• You will earn the 1/2 DICE PUZZLE PIECE.
• Walk down twice to the front of the Blacksmith’s.
• Look at the water pump and place the PUMP HANDLE on the device (G).
• Place the EMPTY WATER BUCKET on the pump.
• Pump the handle then take the BUCKET OF WATER (H).
• Select the wagon for a HOS.
• Locate all the items on the list.
• You will earn the UNSIGNED CERTIFICATE.
• Enter the Blacksmith’s.
• Look at the hearth and use the BUCKET OF WATER on the hot coals (I).
• Take the CHARCOAL (J).
• Exit the Blacksmith’s and walk forward to the coach area.
• Enter the coach and use the CHARCOAL on the hand.
• Next, use the UNSIGNED CERTIFICATE on the hand to get the DEATH CERTIFICATE (K).
• Walk down 4 times, then go to the right.
• Look at the Undertaker’s Ghost and give him the DEATH CERTIFICATE (L).
• Enter the building.
• After speaking with the Undertaker, look in the left corner and take the TONGS (A).
• Note the stove on the right (B)
• Look at the bookcase; take the 2/2 DICE PUZZLE PIECE and read the scroll for the dice diagram (C).
• Look at the coffin and place the 2 DICE PUZZLE PIECES in the lid.
• Per the diagram, change the dice to 6 -1 – 4 (D).
• Select the coffin for a HOS.
• Locate all the items on the list.
• You will earn the HANDLE.
• Exit the building and select the pile of coffins for a HOS.
• Locate all the items on the list.
• You will earn the SHERIFF’S KEY.
• Walk down twice.
• Look at the door and use the SHERIFF’S KEY on the lock.
• Turn the key, then turn the knob and go inside.
• Look at the desk, read the letter and take the 1/2 and 2/2 NUTS (E).
• Look at the drawer under the bookcase and place the HANDLE on the front (F).
• Place the 2 NUTS on the bolts, then use the WRENCH to secure them.
• Open the drawer and take the OVEN MITT (G).
• Note the locked cell (H).
• Look at the cabinet on the right for a HOS (I).
• Locate all the items on the list.
• You will earn the MALLET.
• Walk forward to the back exit.
• Take the 1/3 PUZZLE DISC (J).
• Note the woodpile, locked door and the wagon (K).
• Select the trough for a HOS.
• Locate all the items on the list.
• You will earn the 3/3 PUZZLE PIECE.
• Return to the Undertaker’s.
• Look at the stove and use the OVEN MITT to open the front.
• Use the TONGS to take the 1/3 PUZZLE PIECE (L).
• Select the coffin for a HOS.
• Locate all the items on the list.
• You will earn the 2/3 PUZZLE PIECE.
• Return to the Mercantile.
• Zoom into the bottom of the door for a mini-game.
• Place the 3 PUZZLE PIECES into the grid to trigger the mini-game.
• Drag the columns and rows to recreate the picture (M).
• Take the STOREROOM KEY then use it to unlock the door and go inside.
• Take the LADDER (N).
• Note the scales on the left (O).
• Look at the barrels and read the scroll for the gunpowder recipe. Note the barrel is missing a tap (P).
• Select the area near the window for a HOS (Q).
• Locate all the items on the list.
• You will earn the SCOOP.
• Look at the grain; use the SCOOP 3 times to find the WEIGHT (R).
• Take the TAP (S).
• Look at the barrel and place the TAP on it then use the MALLET to make it secure.
• Place the EMPTY WINESKIN on the tap, then open the tap to get the WHISKEY (T).
• Look at the scales and place the WEIGHT on the right (U).
• Remove the bags to get the BAG OF SULFUR (V).
• Select the area by the window for a HOS.
• Locate all the items on the list.
• You will earn the PLAYING CARD.
• Exit the Mercantile and walk down 5 times to the crossroads.
• Look at the window on the left and use the PLAYING CARD to open the window.
• Climb in the window to the dining room.
• Look at the fireplace and take the KNIFE (W).
• Look at the table and use your ability on the loaf of bread.
• Use the KNIFE to cut open the bread and take the JAIL CELL KEYS (X).
• Note the door with the missing handle (Y).
• Return to the Sheriff’s.
• Look at the cell door and use the JAIL CELL KEYS on the lock; turn the key and open the door.
• Take the BLACKJACK’S HAT (A).
• Tip over the bucket of water and take the MOON (B).
• Select the cabinet for a HOS.
• Locate all the items on the list.
• You will earn the AXE.
• Exit using the back door.
• Use the AXE on the wood pile, then walk to the left.
• Look at the poster and use your ability; you note something may be hidden behind the poster (C).
• Take the ROCK by the poster (D).
• Look at the cracked tile on the ground by the left corner of the building and use the ROCK to break off a SHARP TILE PIECE (E).
• Look at the poster again and use the SHARP TILE PIECE of tile to remove it.
• Take the CLOCK HANDS (F).
• Use the LADDER on the clock; look at the clock and place the CLOCK HANDS on the face (G).
• Use the POCKET WATCH on the clock for a mini-game.
• Rotate the rings to repair the clock face.
• Tip – start with the numbers and work your way in.
• As you rotate the inner rings, they will catch up to the moving hands.
• Once the clock numbers and clock hands look correct, but the hands are still moving, rotate the outer ring that is just outside the numbers (H).
• Enter the train station.
• Look at the bench and take the POCKETKNIFE (I).
• Note the ticket window (J).
• Note the chained door (K).
• Look at the barrels for a HOS (L).
• Locate all the items on the list.
• You will earn the DOORKNOB.
• Exit the train station and walk down 3 times until you reach the Sheriff’s. Walk forward and enter the window on the left to return to the dining room.
• Look at the door and place the DOORKNOB in the hole.
• Turn the knob and enter the bedroom.
• Take the 1/2 TORN PAPER (M).
• Look at the painting over the fireplace; use your senses then use the POCKETKNIFE to cut it open (N).
• Note the safe.
• Look at the bed near the pillows; read the note from the Mayor and take the 1/3 HEX PUZZLE PIECE (O).
• Note the locked cabinet (P).
• Select the end of the bed for a HOS (Q).
• Locate all the items on the list.
• You will earn the C-CLAMP HANDLE.
• Return to the Sheriff’s and go out the back door.
• Look at the wagon wheel and use the C-CLAMP HANDLE on the c-clamp (R).
• Select the trough for a HOS.
• Locate all the items on the list.
• You will earn the SHOVEL.
• Walk to the right then return to the train station (go through the Sheriff’s back door and go left); grab the LADDER.
• Walk down, then to the right.
• Look at the ground near the coffin and use the SHOVEL to dig up the 2/3 HEX PUZZLE PIECE (S).
• Use the LADDER on the roof; look at the roof and take the SHARP METAL ROD (T).
• Look at the wagon on the right and use the SHARP METAL ROD to cut open the sack and take the HACKSAW (U).
• Return to and enter the train station.
• Use the HACKSAW on the chained door (V).
• Select the barrels for a HOS (W).
• Locate all the items on the list.
• You will earn the CHISEL.
• Walk out the back door then return to the building where you left the ladder.
• Take the LADDER the return to the train.
• Look at the barrel and use the chisel to remove the lid; take the CANE (A).
• Use the LADDER on the lamppost; and take the PUZZLE PIECE (B).
• Note the door to the train requires a ticket.
• Walk down and look at the ticket window; use the CANE to get the TICKET (C).
• Walk back to the train, look at the door and use the TICKET on the slot (D).
• Open the door and look inside for a mini-game.
• Place the PUZZLE PIECE in the frame to activate the mini-game.
• Rotate the rings to restore the carving (E).
• Take the 2/2 TORN PAPER.
• Return to the bedroom (Go to the center of town; enter the left window and go through the back door).
• Select the end of the bed for a HOS.
• Locate all the items on the list.
• You will earn the CLAW HAMMER.
• Look at the safe and place the 2 TORN PAPERS on the nails.
• Set the dials to: 1-8-4-7 (F).
• Read the letter and take the CABINET KEY (G).
• Look at the locked cabinet and use the CABINET KEY on the lock.
• Turn the key and open the door; take the MATCHES and the 3/3 HEX PUZZLE PIECE (H).
• Return to the Sheriff’s and exit through the back door.
• Walk to the right and look at the door for a mini-game.
• Place the 3 HEX PUZZLE PIECES into the holes to trigger the mini-game.
• Rotate the pieces to restore the carving (I).
• Enter the building.
• Look at the corner of the rug and use the CLAW HAMMER to remove the nails (J).
• Pull back the rug to find a trap door that is screwed shut.
• Look at the chest and take the 1/3 LIBRARY BOOK (K).
• Note the divider screen (L).
• Select the desk for a HOS.
• Locate all the items on the list.
• You will earn the OIL CAN.
• Select the divider screen for a mini-game.
• Restore the picture by swapping the tiles.
• Select 2 tiles to swap locations (M).
• You will earn the SUN.
• Exit the building and walk down.
• Look at the door and place the SUN and MOON into the matching niches for a mini-game.
• Restore the face of the clock by dragging jigsaw pieces into position.
• Pieces will lock in place when correct (A).
• Enter the Library.
• Use the MATCHES to light the lamp (B).
• Look at the lamp and use the MATCHES to light it, then take the SCREWDRIVER (C).
• Note the crate (D).
• It is too dark to do anything else.
• Exit the building, walk to the right and enter the building.
• Look at the trapdoor under the rug and use the SCREWDRIVER to remove the 4 screws (E).
• Remove the door and take the HOOK (F).
• Look at the desk for a HOS.
• Locate all the items on the list.
• You will earn the MIXING SPOON.
• Return to the library (Go through the back of the Sheriff’s office).
• Use the HOOK on the chandelier (G).
• Use the MATCHES on the chandelier (H).
• Walk down the stairs.
• After speaking with the librarian (I), read the note on the stand (J).
• Note the bookshelf mini-game on the right (K).
• Note the mini-game on the desk.
• Select the drawers on the left for a HOS.
• Locate all the items on the list.
• You will earn the CROWBAR.
• Return up the stairs and look at the crate.
• Use the CROWBAR to open the crate; take the 3/3 PUZZLE DISC (L).
• Walk down the stairs and look at the desk for a mini-game.
• Take the 2/3 PUZZLE DISC, then place the 3 PUZZLE DISCS onto the mini-game.
• Rotate the rings to restore the picture. Don’t forget the center circle (M).
• Take the GRAVEYARD KEY.
• Exit the library and walk down twice to the front of the Sheriff’s.
• Walk forward, then to the right.
• Look at the graveyard gate and use the GRAVEYARD KEY to open the lock.
• Walk forward.
• Look at the tomb and take the BUCKET OF CHARCOAL (N).
• Note the crack in the front of the tomb (1).
• Note the gate with the missing handle (O).
• Place the SHERIFF’S STAR on Billy’s grave (P).
• Look at the graves and use your senses on Granny’s grave (Q).
• Select the coffin for a HOS (R).
• Locate all the items on the list.
• You will earn the FUSE.
• Walk to the left.
• Look at the well and use the OIL CAN on the pulley.
• Pull up the bucket and take the GARDEN SHEARS (R).
• Use the GARDEN SHEARS to remove the vines from the barrel (S).
• Look at the barrel and remove the lid.
• Pour the BAG OF SULFUR and the BUCKET OF CHARCOAL into the barrel (T).
• Use the MIXING SPOON on the mixture then replace the lid.
• Place the FUSE on the lid, then take the BLASTING POWDER.
• Walk down 3 times to the crossroads, then walk up the left and go forward to the mine entrance.
• Place the BLASTING POWDER in front of the mine entrance, then use the MATCHES to light the fuse (U).
• Enter the mine.
• Take the 2/3 LIBRARY BOOK (V).
• Talk to Billy in the cage (W).
• Note the chest (X).
• Select the mine cart for a HOS (Y).
• Locate all the items on the list.
• You will earn the GATE HANDLE.
• Return to the cemetery and use the GATE HANDLE on the gate for a mini-game.
• Restore the picture by dragging jigsaw pieces into position.
• Pieces will lock in place when correct (Z).
• Walk forward through the gate.
• Move the coffin lid and take the 3/3 LIBRARY BOOK (1).
• Shoo away the vultures and look in the grave. Take the SPIKE (2).
• Walk down, then go to the left to the well area. Tale the 5/6 BONE from the vulture (3).
• Walk down twice to the front of the Undertaker’s and take the 1/6 BONE from the vulture (4).
• Walk down, to the left, then go forward to the mine entrance.
• Take the 2/6 BONE from the vulture (5).
• Walk forward 4 times to the gallows and take the 3/6 BONE from the vulture (6).
• Walk down 7 times to the Sheriff’s; enter then go out the back door. Take the 4/6 BONE from the vulture (7).
• Enter the Library and go down the stairs (8).
• Select the drawers on the left for a HOS.
• Locate all the items on the list.
• You will earn the SLEDGEHAMMER.
• Look at the bookshelf on the right for a mini-game.
• Place the 3 LIBRARY BOOKS on the shelf to trigger the mini-game.
• You must select the books in the correct order. If you make a wrong choice, you will hear glass breaking and have to start over.
• Press the books in numerical order.
• Take BLACKBEARD’S CURSE.
• Return to the cemetery.
• Look at the large tomb on the right and place the SPIKE into the crack (A).
• Use the SLEDGE HAMMER on the spike (B).
• Enter the tomb.
• Move the barrel on the right and take the LOCKPICK (C).
• Take the TORCH from the left wall (D).
• Note the floor grate (E).
• Note the gate with the broken lever in back (F).
• Return to the mine.
• Look at the cage and use the LOCKPICK to free Billy (G).
• Billy will give you a MAGNET.
• Select the mine cart for a HOS (I).
• Locate all the items on the list.
• You will earn the TAPE.
• Return to the underground tomb.
• Look at the floor grate and use the MAGNET to retrieve the LEVER (J).
• Look at the gate in the back and use the LEVER on the broken lever (K).
• Use the TAPE to secure the lever and pull it open (L).
• Walk forward.
• Use the TORCH to light the candles (M).
• Take the 6/6 BONE from the vulture (N).
• Look at the altar and take the SHOVEL (O).
• Take a LIT CANDLE (P).
• Walk down twice, then go forward twice to Blackjack’s coffin.
• Look inside the coffin and place the 6 BONES inside (Q).
• Take the TREASURE CHEST KEY that appears (R).
• Place the coffin lid on the coffin (S), then take the BOLTCUTTERS (T).
• Return to the mine and go inside.
• Look at the CAGE and use the BOLTCUTTERS to cut it down (U).
• Look at the chest and place the TREASURE CHEST KEY into the top (V).
• This will trigger a mini-game.
• Drag the columns and rows to restore the picture (W).
• Take the SIX-SHOOTER from inside the chest.
• Return to the well area.
• Look in the well and replace the bucket with the CAGE (A).
• Lower the cage down to trap Blackjack (B).
• Exit the well area and select the coffin for a HOS.
• Locate all the items in the list.
• You will earn the HAMMER.
• Return to Blackjack’s grave.
• Look at the coffin and use the HAMMER on the 6 nails (C).
• Use the SHOVEL on the coffin to finish burying the coffin (D).
• Return to the underground tomb and walk forward to the altar.
• Look at the altar and place the candle in the hole (E).
• Place BLACKJACK’S HAT (F) on the altar, then pour the WHISKEY inside (G).
• Use BLACKJACK’S CURSE on the candle, then on the hat (H).
• Place the SIX-SHOOTER inside the hat (I).
• After the cut-scene, take the ROSE from the altar (J).
• Walk to Billy and Granny’s graves.
• Place the ROSE on Granny’s grave (K).
• Congratulations! You have completed Ghost Encounters: Deadwood!