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Diablo 3 studio conspiracy: the game economy behind the collapse of real interests

Diablo 3 studio conspiracy: the game economy behind the collapse of real interests

The more coins brush is false. Although they (the studio) to do is play money-for-cash business, but in fact is the equipment to do-for-cash business.
Only the cash players willing to buy more equipment, they make money before the faster. But they neither aware of, nor the ability to do this business. After all, an ordinary player, is to master the best fitted to produce the absolute king. Discovered until the studio began to intervene in order to recover the game currency AH Need transactions D3 real money Famennian.
That is recovered and hit the the control AH in high-end equipment, while a low price gold sold to cash players, high-end side of monopoly Need loaded carried astronomical. Only cash to afford soldiers, reached only recycled gold did not allow equipment to fall into the hands of ordinary players two birds with one stone. Gold coins since can be recycled to buy, no matter how low pricing, as long as I sell game currency can cost recovery. No matter how devaluation, the studios are not affected by the studio, even devaluation Active Handling. To form the coins circulating chain in Yan.
In the eyes of ordinary players, the the x591 a huge amount of gold shipments must be a the brush gold bug. Studio hidden in AH whirlpool the huge suction gold trap but nobody knew. Feelings of ordinary players, I sell good equipment money less than one day to buy the same level of the best. Buy more money spent, not to buy gold is waste paper. Studio smiling at ordinary players to contribute their last gold coins to buy a Need monopoly. Soon lose the ability to equip bid with cash players. With the players the big consumer of cash, the studio extra cash. The gold price? What is that? Every day I earn only a lot more.
The status quo is AH became ordinary players play equipment, studio buy it for cash players the tools taken away, studios get cash, cash players get God installed. Ordinary players get the waste paper gold coins, such a state of equilibrium.
Will now Need equipment shipping AH, is to give the people of white workers.

Generally questioned the point:
1, gold coins excess produced oversupply of devaluation the studio recycled gold wanton depress gold prices drive up the equipment Price What is truth.
2 huge amount of devaluation of the gold coins, why the studio to make money selling gold profit even for profit coins must devaluation?
3, the ordinary player equipment production, linked to how much how much money you want to be hanging. Why do I say that the last was only ordinary players to buy equipment but no income.
4, the monopoly and gold recycling chain theoretically exist, then the evidence of the reality?
Since it is a transaction, then normal in terms of trading three parties should go to the pursuit of their own to maximize profits. Let's take a look at how they are doing.
First, most ordinary players pursue entertainment. But there are some ordinary players, such as business people, white hunters who fight for profits. Basically to compete with other ordinary players and cash players, with the game currency and equipment. But earn only game currency for expanded reproduction. This is the only capital and chips ordinary players who compete in the trading market. Ordinary players basically did not use the best equipment as capital to compete.
Secondly, the cash players, the pursuit of entirely Entertainment. Is closing equipment. If they, as a group, before reaching its threshold in this group of entertainment spending in D3. They will no scruples to digest all the best equipment. There is no plan. Look silly money? Wrong, when their spending threshold is reached, studios and players can never expect to earn a little cash / game currency. Only as entertainment D3 is not a rigid demand for cash players. They determine the maximum degree of prosperity of the trading market.
Meanwhile, for the average player in game currency on the competitiveness of the capital, the cash players almost 0 out without. But in the ability to compete on the best equipment, ordinary players to rely on hard moving bricks, down goods to contend with the Jinyuan soldiers terrorist Bought installed capacity.
Finally, the studio, only the pursuit of cash. The initial idea is to sell gold. This should also be the studio has always been common in all games opportunities to make money. The transaction object cash players. Then want to make more money. The most direct means of both - to increase gold production.
So BUG appeared. Nothing but the studio is infinitely more proficient. Unlimited cash players buy. The AH prices infinite up. Otherwise it can not explain the the studio almost unlimited gold production efficiency. This is the only logical explanation? Course not.
Studio to recycling and hit the the control AH in high-end equipment, while a low price of gold sold to cash players in the high-end, side monopoly Need loaded carried astronomical. Only cash to afford soldiers, reached only recycled gold did not allow equipment to fall into the hands of ordinary players two birds with one stone. Gold coins since can be recycled to buy, no matter how low pricing, as long as I sell game currency can cost recovery. How low they are no pressure? Gold market is such cycles.

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