Lecture on Diablo 3
Yesterday, I posted on the source and the sink model in virtual economies, and how this affects the economic trends within a match. I focused on gold as a component, but since Patch 1.0.7 is likely to be a recast crafting system, let's look at the model from the point of view of craft ingredients in order to see the effects on prices due to different sorts of changes that the Blizzard could announce. Just as with gold, the materials such as ingredients, crafts and other items and items that can be equipped with a template source and sink as well. Source process bring new ingredients in existence, and sink processes remove them from circulation. If it is a fundamental imbalance between them, it is a recipe for long-term problems.
Fiery brimstone is one of the more highly anticipated to be affected by any future changes. BRIMSTONES are created by the process source to recover the legendary level 59 objects and above and with a 1 in 1000 chance on looking for rare objects of these levels. At the present time, their sink process should be used as an ingredient in new legendary items crafts. But as it is much more generally unnecessary, legendary objects may be lost what it are legendary news designed mainly due to the fact that very few legendary craft can compete with the legendary abandoned or rare, the total supply of BRIMSTONES Fiery available increased and up, pushing the price down to the point where they were exchanged for 7000 gold or less every step so long.
The only major factor affecting the BRIMSTONES prices in the long term will be the total supply available of them for the user. Given that, what types of changes could potentially announce that Blizzard would have an effect in the short term on the perceived value and therefore the price) of FB. To move the term long needle, Blizzard will have to find a way to make BRIMSTONES destroying attractive for the players, where a legendary contrary-ugly fall would be seen as a reason to celebrate, because knowledge than a Brimstone which could be saved by him. The destruction rate is expected to exceed the rate of creation as well. At the present time, there is no sink in place for all jewelry high range mechanism. Blizzard could add additional wells for the game by adding special crafts recipes that consume high-quality gems as ingredients to produce something new. The cost of jewelry crafts, as their main input for the price, this would create a new sink for precious stones, but also a sink of gold that people have sought to create other themselves.
Blizzard has hesitated to make high-quality extremely powerful craft as it may (in turn) have the effect of reducing the value of drops rare and legendary. But with the recent changes in the dynamics of the game, they are already prepared the ground for a possible change that could allow them to get the best of both worlds. The consumption of several Fiery BRIMSTONES for each attempt to craft (and return less than what was used on a rescue of a suboptimal result) would greatly increase the process of wells for FB, reducing supply over time and increasing prices. Since more people will be interested in recovery, gold sales of AH legendary objects will increase, and Blizzard is over a sink gold also. Each legendary destroyed by recovery acts as a sink for that type of item, the increase in prices for the versions with interesting features as a bonus effect.