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Diablo 3 Imagination: multiplayer racing mode brush strange

Diablo 3 Imagination: multiplayer racing mode brush strange

In view of this stage the playability of Diablo 3 is really weak burst. . . . . . So suddenly a flash idea to write it down. . . . . . We can look at the feasibility of like. . They must not personal attack.
We all know that Diablo is a brush strange game, encouraging players making a lot of damage, playing a faster, more efficient, and play more readily this point we can zoom in, roll out to think, to produce an entirely new hurdle - - a multiplayer mode.
See here is estimated that we have to understand what I have to say, simply say really is than speed. But!
Please note that I do not say than running speed, is not Bibi Who (Of course, Blizzard can consider this pure race mode to the finish line first, but the model is clearly not such a pure race with a core fighting monsters The aim closely combined)
I have to say is summed up, is the ratio of the speed of brush strange. Yes, that is the discussion forum most topic - how Dageng the efficient. The various theories stickers, video technology with an issue that everyone likes to talk about various BUILD experiences.
So, what do not use this concept to design a multiplayer mode?? "You have the ability to brush better than me faster", players rack their brains trying to improve the efficiency of their own Daguai game, then let them come to Bibi it, a little cool, right?
Here are some of the more specific things.
Imagine, this model began when two or more players to join the game room, the rules of the game, we can envisage the players in a map planes (the planes, the same map, because must be fair). Map checkpoints is a new design, you have to face with A3 even more countless tide monster size chieftains such as. Alternatively, the original A1 ~~ A4 (no new ideas but as a little this way, but Diablo 3 scene, if you can continue to develop new maps like)
You can not pass the running speed to get rid of these monsters, you only have to beat them in order to reach the next area (just a start, the player is limited in a closed area, only to reach certain conditions in order to move to the next area, for example, monster die out to open the door, of course, can have other manifestations, such as Devil May Cry 4 Bloody Palace. Contra a generation the second and fourth off. nature., you know .) This is no longer simply running speed and skills to simply straight destination. The objectives and victory conditions of the game is to see which players are the first to kill all the monsters, and the smooth arrival. Described above, this model, just like Need for Speed ??online mode kind of bodywork does not collide with each other, as each sports car in different planes, and not interfere with each other, but the aim remains the same - to reach the end of . Similarly, it applies to Diablo 3. PVP is not necessarily to kill you, you kill me. In this process of "racing" reflect a simple PVP - players and players contest. More powerful weapon in your hands, the more reasonable mix of skills, and practices to operate more exquisite, then you are a winner. (Voice of the mystery: occupational imbalance Birds! Ww)
Specific performance can be split-screen display, or live in a small area on the left shows the other opponent, maybe there are other implementations.
This model is absolutely killing two birds with one stone, only added to the game's new content, very combination nowadays the core of the Diablo 3 play points - higher, faster, stronger! Wrong, higher, richer, and more handsome!
Other words, you can also add challenges such as limited mode mode.
Rewards has nothing to do with the gameplay, not discussed here. Estimated Blizzard themselves are what worry as PVP rewards.
Followed by all players in the same planes with a map premise target for racing, this parity surface mode, there is no pattern of the above kind of different planes reasonable (hey! Race racing runway thing) and reduce the opponents HP's PVP mode out physical confrontation, I am afraid that this same planes racing mode can not be designed. However, if we can achieve absolutely more interesting - because the players can interfere with each other, so that the game design can make a big fuss. Can also develop team racing mode, a bit like a football to my imagination? Ah w here digression.
But having said that, the fact, the game probably as long as there is new content on the players will be very satisfied. Now playing left only play obscenity ~ endless waiting game updates. . .

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