"We抳e got adventures new and reenvisioned from veteran authors J閞鬽e Darmont and CJ Romer. We have more of Gerald Wylie抯 Storyguide抯 Handbook (now with tables!) and a look at the Kievan Rus by newcomer Elliot Smorodinsky. Ben McFarland brings you a Redcap companion you抣l never want to leave home and ways to make your magi live longer. Mark Lawford抯 saga of Vulcanis Argens continues and Mappa Mundi looks at the books of other systems for inspiration with a pair of reviews that will have you making for your FLGS. We抳e packed this issue with all new and swoon-inducing artwork from the talented and generous Angela Taylor, Barrie James, Jason Tseng, and Patrick Demo. Under the Rose and David Chart round out the issue with News from the Line. And to top it all off, we抳e got a super secret surprise waiting for you on the back cover. Trust me, you抮e going to want to know the shape of things to come." which means Bow Wow never responded to the lawsuit. Perhaps he and his lawyer should have worded his Facebook statement into a legal defense document and showed up at court. Then he wouldn't owe $80K. No matter how you twist it....he and his legal team/manager dropped the ball on this one. Hello, nice to meet you. My name is Etsu Tamari from Konami抯 Kojima Productions, I was the scenario writer for Metal Gear Rising: Revengeance.
The MGR blog posts here are mainly for the development staff at PlatinumGames, as you can probably tell by the shining 揚?up at the top. Since this is a collaborative work, however, I抦 making myself an honorary member of the team.And why not? I mean, I have a seat with my name on it at Platinum抯 office. I haven抰 shown my face there recently, but for a while I was spending at least one night a week in Osaka. Around November, I think I spent more time over there than in Tokyo. I still lose to our cutscene director, though; he moved there.When I explain all that travel to people, they usually ask me, 揑sn抰 the scenario supposed to be finished a little earlier than that??I always tell them a game scenario isn抰 something you just write and then never touch again. Well, depending on the person or the project, I抦 sure sometimes you finish writing a scenario and are told not to mess with it again, but that抯 not how we do things with the Metal Gear series. That抯 not how we could do things, in order to have Metal Gear stay Metal Gear.
Even if a game has a good story, if the gameplay sucks, it抯 shit. Making gameplay interesting requires a repeated process of creating something and tearing it down. For example, the game抯 maps might look interesting on paper, but once you try working them into the game itself, you might realize they抮e boring. That happens a lot. Written plans will never convey how the game truly feels, and as such, will never be an indication as to whether or not a game is actually fun.If your game doesn抰 have a strong link between the scenario and gameplay, obviously making a change to the gameplay shouldn抰 affect the scenario. With the Metal Gear Series, however, this is a different story.All the background info you get from each codec, every line said from each enemy, everything needs to be carefully integrated into the game. Only through this can the player actually feel like he抯 Raiden, and has entered the world of Metal Gear Rising.So even after you抮e done writing the main story.