Below you will find the PTR patch 3.3.0 notes. Please bear in mind these changes are not exhaustive and are subject to revision at any time during the 3.3.0 testing phase. When these notes are updated, we will attempt to highlight any sections that have been added or altered in this post for your reference. Please note that, due to the manner in which test realm patch updates are applied, some of the changes reflected in the PTR notes may not appear until the next test build is released.Update: 11.11.2009General: Halls of Reflection in Icecrown Citadel available for testingDungeons: Oculus Azure Ring GuardiansDruids: Gift of the Earthmother note clarifiedPaladins: Sanctified Light (changed reverted based on update to Lay on Hands)Rogues: MurderItems: Glyph of Victory Rush note corrected Dungeons Oculus Azure Ring Guardians agro distance changed from 50 to 40 yards.DruidsTalents Restoration Gift of the Earthmother: Redesigned. This talent now increases spell haste by 2/4/6/8/10% and reduces the base global cooldown of Lifebloom by 2/4/6/8/10% instead of its previous effects.RoguesTalents Assassination Murder: This talent now provides a flat damage increase of 2/4% against all targets, instead of only targets which do not appear in Icecrown.ItemsGlyphs Warriors Glyph of Victory Rush: This glyph now increases the critical strike chance of Victory Rush by 30%, regardless of the percentage of the target's remaining health.
In Wrath of the Lich King, there are 10- person and 25- person raiding version. At level 80, you are able to experience every major encounter and every big boss fight with a group of 0 players. 25-person raiding progression is not dependent on 10-person raiding progression. There will be no attunements or keys to obtain, and you won't be locked out of a 25-person instance if you decide to attempt the 10-person version, and vice-versa. 10- and 25-person raids both have their own, independent progression paths, though the encounters should play out very similarly.This doesn't mean that organized raiding guilds still won't be at the top of the loot pyramid. 25-person raids will earn more, higher-level rewards, in what should be the equivalent of one "tier" of loot quality. Originally, raids in World of Warcraft such as Molten Core and Blackwing Lair required players to organize large groups of up to 40 players in order to attain any level of success. This proved more difficult than a large segment of the player base could handle, and the more challenging 40-person raids like Naxxramas were left relatively untouched by a great majority of the players.In The Burning Crusade expansion, the maximum raid size was cut down to 25 players for the Tier 5 and Tier 6 instances: Serpentshrine Cavern, Tempest Keep, Mount Hyjal and Black Temple, as well as the smaller encounters, Gruul's Lair and Magtheridon's Lair. But even encounters at this size weren't quite as accessible to the more casual player base, even after attunements were removed. Smaller scale content is king, as proved by the game’s next most popular raid instance Karazhan. Karahan is a 10-person raid instance that is commonly cleared in just over two hours. By designing a 10-person raid version of all 25-person dungeons, Blizzard is hoping that more players will be able to experience the encounters, traverse the dungeons, and collect the loot that are the reward for seeking out the endgame.World of warcraft gold here
While Blizzard has yet to state when the patch can be expected, the developer did offer a breakdown of the capture locations and objectives found in the battleground. Capture Locations Consider your options before storming out of your keep to confront the enemy head-on. Spread throughout the Isle of Conquest are several capturable locations, each granting a unique strategic advantage to your team? The Oil Derrick: Located on the northwestern end of the island, this smudge in the Frozen Sea produces enough black wow gold to run a thousand siege engines. Taking this resource gamer's precious reinforcement and a continuous flow of honor to the side that controls it. The Cobalt Mine: This snow-covered assembly, located on the southeastern end of the island, hides untapped supplies that must be harvested. Taking this resource grants reinforcements and a continuous flow of honor to the side that controls it. The Docks: The western shore's docks will further expand your selection of siege weapons with the devastating new Glaive Thrower and the Catapult. Unleash the destruction of the Glaive Thrower upon the walls of the keep, or launch your invading party over the walls to assault the keep from within. The Airship Hangar: This sturdy steel structure stands on the peak of Mt. Conquest overlooking the eastern side of the island, allowing players to board the airship docked there. This devastating weapon of war is capable of raining death upon the heads of your enemies and destroying enemy defenses. Once onboard the airship, players will find it comes equipped with parachutes enabling a strike team to drop into the enemy keep from above.