EA Sports has announced that much of the improvements in the title comes from the demands of the users, according to the opinions of their previous releases. Among them, the game speed, excessive for most and now will drop in this FIFA 14 tailored to their fans.
We are in a period of brevet promotion to full capacity, and this, of course, leads to continued news about this new release. In the last hours we have known more about his new FIFA Ultimate Team and its transition to the next gen, and developments that will bring about a one-touch control.
Now the latest information provided also speaks of an important development in the gameplay of the title. Specifically, as mentioned, the speed at which the actions carried out during the match and from September will be slower than its predecessors.
This will want to adapt to the tastes of their fans, whose main complaints about the previous installments focused precisely on that excessive speed in the plays, and implement actions leading to almost automatically, without having to think about how to produce it (the times I allowed either) that, on the one hand, just by be monotonous, and another remained realism to a game based on a sport where it paused often is what sets the pace of games.
Although in reality, rather than change the speed, which have been carried out since the company is introducing a series of mechanical eliminate those feeling too quickly. This has been explained Sebastian Enrique, producer of the title, in a short interview to the portal X360Magazine.
It explained how they decided to listen to fan feedback to improve the quality of their product through, he confesses, tough selection process feedback, advice and criticism, among them, also acknowledged, had some other insult that should be filtered.One of those tips that were finally selected was precisely the accelerated pace of the game. Something that Henry claims to have removed as mentioned above: with new dynamics to eliminate that feeling and give a more realistic look to the game.
"People said that the game was too fast. The reality is that the ingame speed has not changed in the last four or five years. It is the same speed but changes are the changes in the gameplay that create that feeling, "says the producer, who continues to insist on that idea.
"Not that [FIFA 13] was faster, were the dynamics of the game that created a rapid pace. So was this rate (how users play) that gave the impression of greater speed. " They have therefore introduced a new set of dynamics that will pause the game more "system of locomotion, narrower brands, the variability of the touches of the ball ..." all this, then, to create a more realistic feel, to force the players finally thinking about the plays.
What do you think of these changes? Was it really too fast the gameplay of the previous installments? Keep all information about FIFA 14.