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The Elder Scrolls Online: breakthrough PC

The Elder Scrolls Online: breakthrough PC

The MMORPG based on The Elder Scrolls is taking shape and already shows a more than interesting. A week ago we tried a fairly advanced demo of The Elder Scrolls Online, the PC game that makes the famous RPG series in unMMORPG. We return to Tamriel, but 1,000 years before Skyrim.

The Elder Scrolls Online has crept into our souls of fans of the series. After a long time that we have not worried too much, the title of Bethesda news again. This time, with arguments to have it very much. Gone are many presentations, in which very little we liked what we saw. It is clear that those responsible were very green in this to promote online games. But everything has been fixed. We've played at a very advanced version of the title and we are happy with what we tasted.

ZeniMax Online Studios, a development base inherited from EA Mythic Entertainment, makes us see with new eyes the world of Tamriel. The Elder Scrolls Online is full of action on the version we tested, leaving aside some MMO elements. Something that fans seemed to ask and you give us an idea of ​​how much you have worked to appease Bethesda future users. Show hours, under the supervision of Matt Firor and his team have left us with the idea of ​​a solid, stable, to be enjoyed. Although still missing work to do.

Indeed, our interview with Firor has cleared some of the questions that arise when playing an online title, as big as this. The director of ZeniMax Online Studios made it clear that we are in Tamriel we know. Every integer is open as the project matures. His story takes us to a particular situation, with our protagonist character. In addition to initial tutorial, we will forward to one of the Daedra princes. Who is soaked with the universe created for Oblivion, you know what it's all about just remember the words Molag Bal. The above Noble owns us and the objective is to conquer Tamriel.

In that way the conquest, have individual missions whose success depends to recover our soul. Some are unique, focused on exploring, others in search for objects and, of course, are the group. Anyway, is greatly simplified with respect to other gaming interface mass. In The Elder Scrolls Online see indications sites, objects or areas with potential valuable secrets. It eliminates the need to search for part NPCs tasks assigned to us. There is more freedom to explore, but has not broken with what we already know. In more populated areas, usually, we do the usual. Search, ask and expect charge us something interesting. Just do research, as encountered in the game, sometimes it seems more fun to listen to tirades.

As for group missions, although the title is made to highlight the individual game, you can join others. Of course, this will allow public access instances, dungeons, tougher challenges and thus change the style of the game. There are, incidentally, PvP system typical to see who has the bigger sword or the spell more effective.

To enrich the experience, in Bethesda working with a trading system that still seems in its infancy. At least we have not tested and description by their makers is minimal. Will auction house? Will it be possible to make real money? Everything seems to be in the air, although we confirm that many options are being considered. Anyway, you just have to look a little picture to see what works and where not to go. Although something original is always welcome, if well designed, of course.