This will improve FIFA 14 on Xbox and PS4 One
Leveraging our visit to the offices of Electronic Arts , during the presentation of the latest FIFA 14 , had a chat with Sebastian Enrique , producer title. An interview in which address some of the most interesting in the next installment of the series, as his jump to the Xbox and PlayStation 4 One .
Following the latest developments of Ultimate Team and try the game first hand , we had the opportunity to talk with Sebastian Enrique , who agreed to answer different issues FIFA , a saga that now is among the best the sport simulators scene .
In addition , the new title will be the first to debut in One Xbox and PlayStation 4 . To start the generational transition , the development team has created the Ignite Engine , one that will look all sports games EA Sports Next Gen . These and other issues were discussed during our chat. Now we shall count what you thought. Enjoy it .
GamerZona : The version of the game that we tested is 75% . We find ourselves at a point where you already can see many of the changes introduced and explained by the company. Of the improvements made , Which do you choose?
Sebastian Enrique : For me, the most noteworthy is Precision Movement. But it is the more remarkable because just grab control , notes the differences in FIFA 13 . The one I like in terms of gameplay , how I play the game, is Protect the Ball. I like more of a possession game , the play slowly assembling . In this sense, it is one of the most significant changes is the title.
GZ : Now, in a time of transition between generations, Pro Evolution has chosen to focus on the current consoles . You , however , have decided to hurl you into by the two generations. What's more , the Next Gen version has been developed with Ignite , its own graphics engine. Is this a wear to the development team ? How do you get that either game versions remain uncompensated ?
SE: It's a strategy that had been taking for years , to grow the team to , at this point , have a section focusing on the third generation and another in the fourth generation . Not that they do not communicate . In fact , in terms of production , we are always in contact , as many of the contents, are common, are in both titles. In this sense , we did not want the game of the new generation was completely different, but leverage the benefits of the new consoles , their potential. That is, new things that are not possible in the third generation and make FIFA is much better. But not a tear. It's a tough year, but are two teams that are focused on a different point.
GZ : So , we could say that there would be two different games but , in the case of Gen Next , an improved version. For example , there are games like Assassin 's Creed 4 which will be cross-platform and Cross Gen. How would you define the new FIFA ?
SE: Essentially , it's FIFA. You play the game of Gen 3 , playing the game of Gen 4 , and knows that is FIFA . But I would tell you one of the things about the new generation is not possible in the current generation. We have the Player Impact Engine , ie a physical simulation of a collision on the field, which is when two objects collide . In Next Gen version , the Pro Instinct and Future Physics, allow the player to think and analyze what will be the future collisions.
"In the Next Gen , the game feels much more complete in terms of visuals , gameplay and level "
For example, current platforms , when a player sweeps over another, is likely to move stop there , but in the new version , the player sees how that collision will happen in the future. Thus, adapt your body - legs , or arms so that they can avoid the collision. Each player will have his list of collisions , and a move that could stop the current generation could take its course . If you extrapolate that to all situations, get the game feel much more fluid . It's a very significant change . Furthermore, by terms of memory , there are many more animation content . There are many more types of passes , money shots ... the game feels much more complete in terms of visuals , gameplay and level , thanks to Future Physics.