Lately, I'm thinking of the trouble to the economy in Runescape, the rampant inflation and massive gear influx. This is a major problem with this type of game. How to fix this? Any solution? Continue to implement better and better gear. But there is a limit for gear level, we're almost at level 99 gear.
Surely, RS need an item sink to prevent supply from far outgrowing demand. The Runescape population isn't growing particular quickly, and the influx of items is significantly faster than the influx of players.
There is no possible way a balance can be reached. For instance, look at the drygore equipment. It used to be worth significantly more, but now the best melee weapons in the game are less expensive than a tricked out house.
Further, we are also reaching a point where we cannot continue to sustain the rate of increased power level in weaponry and armor. Again, we're almost at level 99 gear, so at that point, what will we do? Introduce more levels? That won't work, would upset the game. Instead, we need a way to make weapons better without outclassing other weapons.
Do you know a game called Revelation: Lands of Kaldana. It had a great system called the tincing or "tincture"system. They way it worked was that high level monsters would have a semi-rare drop called an X Y Tincture. Each Tincture had a rating(X) and a type(Y) that improved a certain aspect of the gear by a certain amount.
However, the higher level tincture that was used on an item, the higher the chances that the tincture process would fail and both the piece of gear and the tincture would be consumed. However, in the event that your tincture process was successful, you would now have a slightly improved weapon or piece of armor.
Do you have other better solutions to that problem? Will RS team fix the problem properly? I hope so.