Many players ask that why SE designs fatigue system in FFXIV. Obviously, this method makes players hard to upgrade within short time. SE uses fatigue system to make players spend more time in playing and more money upgrading.
The following is the working principle of the Final Fantasy XIV fatigue system: fatigue divided into several stages, each equivalent to the total value of your experience in one hour of continuous fighting can be achieved, as long as the 8-layer fatigue stage, the amount of experience you get will remain normal. Over these eight stages, the experience gained in volume will decrease when you reach the 15th stage, when the fatigue you will not get any physical experience.
When you stop fighting, fatigue will slowly recover, after a period of time you will also be able to get experienced. In addition, after a week's time, fatigue will be reset. But when your physical experience by fatigue limit, you'll still get the experience of other values. Because you will get two kinds of experience through combat. If you want to level fast without time limit, you can buy FFXIV Gil to get good weapons for you!
The first is a physical experience, the value of these experiences help you upgrade to improve your physical level of your total HP and MP, strength, dexterity, physical, mental, intellectual and pious. The second is the weapon skill points through these points you can upgrade your class level, unlock new skills. Though many players don't like Fatigue System, they still buy FFXIV Gil to get good equipment when upgrading.
Each professional career fatigue are separated from each other, when you play the game as a sword fighter, and if we enter the profession of fatigue, you can change your career, such as ax fighter. Then Occupational fatigue value is cleared. And when you play the ax fighter when fatigue sword fighter's career has begun to slowly recover.
You have 18 career choice, so that players can always get skill experience points.
Why I want to upgrade the level of other professions? Because in FF14 you can use a different professional skills.
When you as a sword fighter, you can learn skills such as grade 2 "HL", this skill can attack with fire damage. 4 when you can learn "shield wall", and this skill can strengthen your defenses.
As the ax fighter, you can learn skills "bloody" in six of the time, this skill can be a part of your damage into their own HP.
Benefit from the game's equipment system, when you, as a sword fighter when you can still use all the skills above, this is a very powerful sword fighter. So your character has two ways to grow, there is the physical level of the longitudinal, transverse, it is professional grade. One day the player can only play for an hour can still easily reach the top, and that their players play 15 hours a day is no different. But with more players game time in the lateral compare you will find many of them weak, have more game time can have more choice and more skills, this design is very fair.
Fatigue system is a revolutionary system, so at the beginning a lot of players will find this very funny. But when you look at it carefully, you will find that this system will bring you a lot of freedom.