In modern society, WoW has already become one of the most popular online games. Today World of Warcraft (WoW) has almost 12 million players worldwide, making it the largest online role-playing game in the world. All over the world the game players enjoy the WoW. They like play the game and they often Buy WoW Items on the WoW website because they want to get wow gold. Does the player know the corrupted blood in WoW development history?
A player infected with Corrupted Blood would slowly lose health, spurting blood as he, she, or it slowly got sicker and sicker. Corrupted Blood is such a virulent sickness that only high-ranking players could survive for any significant length of time. Low-ranking players died almost immediately, their skeletons falling to the ground.燨nce players in a guild were infected with Corrupted Blood, they invariably gave the disease to anyone standing near them.
To powerful players battling Hakkar, the disease was inconvenient. It slowed them down and made it harder for the team to complete the raid. But then something unusual happened: The disease escaped the dungeon.
Players in the World of Warcraft can teleport--vanish from where they are and reappear somewhere else. Players who teleported out of Zul'Gurub while infected with Corrupted Blood brought it with them--something a disease like that isn't supposed to be able to do. The escape was a glitch in programming, something the designers missed when testing to new boss.
What made things worse was that teleportation is most commonly used to get to cities--big capitals where players can buy and sell WoW Items , and one of the few places where high- and low-level players meet and interact. So when infected characters teleported from Zul'Gurub to Ironforge or Orgrimmar, Corrupted Blood came with them. Within a few hours, Ironforge was full of skeletons and characters wandering around, dazed and spurting blood.
Blizzard Entertainment, WoW's maker, was suddenly in emergency mode. To them, this was a bug in an entirely different sense of the word. They issued statements to players, asking them not to summon infected pets in crowded areas, and to leave the city areas if they were infected. But the disease continued to spread.
After a few days Blizzard tried to quarantine infected players within the game----rounding them up and moving them to an area of the world away from other characters. But many players didn't cooperate, or didn't know where they were supposed to go. In response, a group of players formed an in-game militia to enforce the quarantine. But that didn't work either. Corrupted Blood was still spreading
Eventually Blizzard had enough. They pulled the plug--literally. Blizzard shut down all four servers infected by Corrupted Blood and reset everything to the way it was before the outbreak started. When players logged in after the reset, the piles of skeletons were gone.
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