Hellfire assault is the first battle of Hellfire Citadel raid copy. This battle takes place in steel forts. Players must flatten defense force, followed by the use of hell fire cannon to blast low the durability of hell fire doors. The local Hellfire Citadel raid Raiders provides a strike killed the hell fire tank for regimental, treatment, and DPS needed to pay attention to the details. Following we will give you the detail content. And there are cheap swtor credits provided on our site, contact with us if you need.
A Summary of Hellfire Strategies
Team should AOE quickly off the Dragon cavalry of the siege master Mottack at first, engineers and Warlock. Then make the life value up to 50% of Mottack before the first wave siege weapons arrived at the battlefield. Once Marta grams left, the kill order for the game player should be as following:
Any current active siege weapons, especially the evil fire crusher
Blood bound fear magic
A berserker
Hire Engineer
Blood tie evil wizard
Iron Dragon Rider
The fierce enemy is set to "high priority." ".
The damage to the blood from evil wizard must be carefully planned, and it should only be activated a demon deformation within a time. This requires coordination of the following mechanisms for the fight:
During the siege refresh period, the regimental needs to mark warlock kill.
Once the labeled evil wizard deformation to fear magic, all DPS must kill the fear magic before kill other evil wizards.
It is difficult to cure team when there are 2 blood tie fear of magic, and this will drain the mana of healers.
The DPS players should take their main DPS outbreak skills to the plan of evil fire crusher. Because this is the most dangerous - rolling will quickly destroy the Inferno cannon, and if the crusher attain the canon, that means its near from destroy.
The player who has high mobility should be arranged to carry the evil fire and ammunition to the hell fire cannon. And you must clean up the high advanced small monster before remove the evil gun to cannon.
Cure skill should be the unlimited Hellfire missiles in blood bound horror.
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Tank Task
Perfusion evil fire siege weapons can not pull.
In the beginning, one tank should hold siege master Matac, another tank should withstand the rest small monsters.
Once refresh, pull burly Berserker from Mottack far enough, the handsome bearing buff will disappear.
If necessary, change Tan burly Berserker escape siege master Mottack, and exchange for the crazy warrior after Mottack escaped.
In order to prevent the blood tie warlock early going to blood tie terror stage, pull away from the siege weapons, so as not to cleave.
Pay attention to the missile will bring the next wave of small strange position; away from missile impact damage
The mobs pulled away from the bomb hire engineers, so that DPS will not be bomb damage melee
Fire missiles as far as possible to interrupt blood bound warlock, and conducting shock pulse of hire engineers.
When the number of hit high, open life skills.
Away from the shock wave, and escape the burning of the evil fire rock machine.
DPS Task
Rapidly destruct siege weapons, so that you can concentrate on cleaning up the other mobs, this is the key to win this battle
The multi objective dot should pay attention to the blood tie evil wizard; premature to break into the blood bound to fear the magic stage may lead to the mission out.
The outbreak of siege weapons planning skills, especially the evil fire crusher
Spread out to avoid howling axe or conductive impulse hurt the other game player
To avoid shock wave, dodge bombs, missiles from the impact, and travels the evil fire crusher avoiding burning.
Fire missiles as far as possible to interrupt blood bound warlocks, conducting impact pulse hire engineers.
Treatment Task
The tank damage will be very high when a berserker activation, especially the 2+ layer on the tank.
A howling Tomahawk debuff game player will be moderate to large amount of damage in the debuff disappeared.
The team damage will be very high and unpredictable.
Treatment / damage reduction skills should be used in blood bound terror evil fire missiles during injection.
Spread out to avoid howling axe or conductive impulse hurt the other game player
To avoid shock wave, dodge bombs, missiles from the impact, and travels the evil fire crusher avoiding burning.
Fire missiles as far as possible to interrupt blood bound warlocks, conducting impact pulse hire engineers.
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