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It's an incredible year for Star Wars fans. Episode VII: The Force Awakens arrives in cinemas later this year. Star Wars: Battlefront hits PCs and consoles in November. And with our own genre, Knights of the Fallen Empire, the latest expansion for Star Wars: The Old Republic, will open from October 27.As always,Sw-tor-credits provide cheapest swtor creditsfor you !!Sw-tor-credits.com offers the safe and fast Swtor service, such as Swtor Credits, Swtor Power Leveling and Swtor guide.

Touted as a 'return to BioWare storytelling,' KOTFE will see us become 'The Outlander', a veteran of the great Galactic War. When the expansion launches, we'll have nine chapters of new episodic content to play through, with further updates planned shortly after the holiday season. For more information on how that'll work, I caught up with James Ohlen, Game Director on SWTOR, over at Gamescom.

Bill Murphy's and Jean Prior's previews on what we've already discovered. During the event in Cologne, we were also shown content from Chapter 3, including the famous Carbonite defrosting scene on the planet Zakuul. Which led me to the first question - just how would the transition be handled?

"I don't want to do spoilers, but I can say that the defeat of the Empire and Republic don't come instantaneously - it takes a period of time for it to occur." Ohlen went on to explain that he liked to look at the current game in a similar way to Episode I, II and III of the films, with IV, V and VI being similar the phase they're entering now. "So you had the wars and everything that happened before, and then some time has passed, and then this is a new era, with new heroes and new villains. But the player is that figure that bridges both gaps. He's almost like an Obi Wan, except he's an Obi Wan that doesn't die! [laughs] It's that kind of feel."

Ohlen's team is also keen to keep supplying new content, with nine chapters being delivered when the expansion launches. Folowing a break for the holiday season, the studio is planning to follow that up with regular updates, possibly as frequent as every month.

With other famous BioWare franchises such as Mass Effect and Dragon Age, a hero's companions would change with each sequel - some would stay, others would drift away or become NPCs, and new ones would join up in their place. The same approach is being taken with KOTFE, as Ohlen explained. "Maybe at the beginning they'll be a little bit apprehensive, but I think once they see how good the story is, and the fact that we haven't pulled an Alien 3 and just killed off the favourite characters - they're still around and we're going to make use of them. We know that they're characters that people are very much attached to. But make use of them in different ways."As always,Sw-tor-credits provide cheapest swtor credits for you !!Sw-tor-credits.com offers the safe and fast Swtor service, such as Swtor Credits, Swtor Power Leveling and Swtor guide.

"One of the lessons we learned from Star Wars: The Old Republic is that I think we were too conservative with our companions. We let gameplay decide, we didn't want players to not have access to certain characters for gameplay purposes because we felt that would be bad in a massively multiplayer game. And now, looking back at it, there's other solutions we could have done there while still having that 'BioWare Choice Matters" element to the game. We can still have the player impact companions, or lose and not have companions, and it won't affect the gameplay long-term."

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