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Now as swtor latest expansion, Knights of the Fallen Empire has been accessible for half a month, players' confusion on companion change has also been cleared. However, with the stretching of kotfe story, there are some new doubts. To have a comprehensive understanding, now Sw-tor-credits would like to list main changes about companions changes in new expansion, including the imperfect and advanced ones.
The switch-role feature on swtor companions is not so perfect
Every person has his own taste, so that it is not easy to tell what is good and what is bad. However, it is obviously the ability on swtor companions to switch roles among all available classes (tank, DPS, or healer) is a real double-edged sword. Most of players would hopefully be ecstatic for this flexibility that allows you to choose what companion you like without considering its combat stats. However, problems arise when players sucked in the game due to companion homogenization - all companions now play the same way and have the same abilities in each role. This feature is especially obvious on HK-51, a for-pay companion that had unique Terminate mechanic to store charges on each kill, but now the feature was removed and he's got the same boring moves as everyone else.
Some advanced changes on companions in swtor kotfe
It's not all doom and gloom on companions, though. Aside from the appreciated role flexibility, there are many other advanced changes.
1. You needn't flatter the companion character to win affection. Instead, no matter they like your decision or not, you can still build influence with them depending on their reaction and severity of the action.
2. The previous 10,000 limit for Affection has been raised so that players can earn more Influence with each of their companions. Of course, this feature, at the same time, would force players who do not like, but have to grind out more influence with existing companions.
3. Class Companion conversations can be unlocked based upon class story progression, regardless of affection/influence thresholds.
4. The base tradeskill bonuses on companions have been removed so that players will hopefully utilize all characters to max level from KotFE without feeling restricted to the "right companion for the right job".
5. You no longer have to gear your companions as they now scale completely based on your influence (formerly affection) level with them. This was definitely a welcome change as gearing companions was always a tedious exercise for some players.
6. The addition of Alliance system provides so many more to choose. You will be able to build up with alliance once you complete the first nine chapters, and it will help develop relationships with contacts and supply them with needed materials. Besides, you'll also go on alert missions to recruit new companions.
So as you can see, there were indeed compromises made to make some updates and fixes, but the companion system, as well as the whole expansion is still excellent, especially when the companions are far more nuanced in personality than that in the origin stories. To help you have a pleasant experience with your companion, Sw-tor-credits is providing swtor credits cheap all the time with 8% discount. Just applying discount code "CHEAPSW8" to enjoy it.
The Sw-tor-credits Team