The Star Wars franchise is moving into the MMO realm and though it is currently in the testing phase (set to launch 2nd half of 2011) there has been loads of details about how the game will play.
Star wars the old republic will be the newest addition of video games to the star wars franchise. Not like previous role playing video games based on the star wars back story, SWTOR will be a fully fledged MMORPG. It is good to know that Bioware the earlier creators of the final couple of very well selling star wars rpgs such as knights of the old republic, is back on the helm and creating this.
One of many new touted features of the SWTOR MMORPG is something they name “flashpoint”, and is among the biggest renovations to the game, and perhaps to MMORPGs; to have come in a long time. Though it has a flowery name, in SWTOR flashpoint refers to how the game will create and instance dungeons. A flashpoint is an instanced dungeon that’s created to be more tightly woven into your private game storyline.
Most MMORPGs are closely action centered and the storyline generally is a bit of a throw away, meaning it’s there simply to present you a vague sense of some motive for the locales you happen to be in. Nonetheless, the purpose then is actually simply to kill monsters to get a) XP or b) loot. Story line is not actually the key focus. What do you do with XP and loot? Simple you move from PvM (player vs monster) into the PvP (player vs player) realm where all that loot and XP gets pitted in opposition to different players.
In contrast to conventional MMOs, classes in The Old Republic aren’t limited to the standard archetypes. BioWare has said that every class will support on-the-fly customization that may permit any class to fill any function inside a party, eliminating the necessity to spam channels looking for a particular class needed to fill a task within a group, which can delay or outright cease parties from completing group-quests. Whereas every class in The Old Republic will nonetheless favor a sure play style (be it ranged, melee, or otherwise), customization mixed with companion characters will make for having a class have the ability to deal with many various situations, with or with out the help of different player characters, and with out requiring specific different classes with a view to transfer forward.
Although many will take pleasure in pitting their skills and wits against other skilled opponents online, I personally appreciated to play MMO rpgs cooperatively and enjoy the storyline and scenery as I go through it. Too often when playing an MMO the concept of having fun with the journey gets abandoned as you blindly get sucked into simply levelling (i.e. grinding) to hit the PvP tiers.
That is where SWTOR becomes interesting, with Bioware behind the development and knowing their insane build quality for good well thought out rpgs and storylines I can’t wait to see how the game will finally grow to be like when it’s released.
If you’re like me and waiting on baited breath for SWTOR to come out, I have a web site targeted squarely on keeping updated with all the Star Wars The Old Republic Release Date information because it comes.