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Realistic Plane Simulators Provide A Very Real Experience

Plane simulators are computerized models of realistic airplane flights. They are used for flight training for pilots as well as for entertainment purposes. Many of them are so realistic that it is hard to tell whether or not you are actually flying.

Plane simulators from simple to complex

There is a big difference between flying video games and plane simulators. In a video game, a player usually presses a button on the controller and they’re inside flying. It’s totally different with a realistic simulator that begins with a long process of turning on engines and controls. Just as in a real aircraft, it takes time before the pilot is ready to leave the ground. Cockpit controls range from very detailed ones used by designers who are testing aircraft and by pilots learning to fly to simple, basic cockpit controls that are realistic, but somewhat limited for hobbyists. The detail and capabilities of the system depends on the purpose for which it was built. Imitating every aspect of flying

Most programs begin in the cockpit with turning on all of the necessary equipment to begin the engines and other necessary equipment. After checking equipment to make sure that it’s working properly, the pilot can proceed down the runway where he begins his ascent into the sky. Simple programs do not deal with altitude, turbulence, air density, and other environmental factors, but more complex plane simulators provide experience in dealing with all of these factors. Those that are used for training involve practice in many scenarios as the pilot chooses the best reaction to certain situations.

Realistic maps below

The hobbyist may design his own maps to reflect the area in which he lives, with familiar spots in his country or region where he flies. The maps are similar to actual ones in this case, but they do not have the accuracy and detail of professional maps used in real flights. Those in training or engineers working on airplane design do use accurate and more realistic maps in the plane simulations. They also communicate with ground controls, whereas many simple programs do not – they focus on the experience of flying and controlling the aircraft. When it is time to land, they must go to a specific runway. Programs made for entertainment purposes may automatically adjust cockpit controls to prepare for landing, but more complicated programs require the pilot to make the correct adjustments for landing. The advantage of these is that they provide very realistic experience without any danger to the pilot or those in the area.