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Dnd Adventures - Monsters And Settings

Adventures Lie Within the Campaign

If you look through this article, you will see that I have outlined a few dnd adventure ideas. Please, before you read further, remember that an adventure is not the same as a campaign. Campaigns contain adventures, but adventures do not contain campaigns. An adventure is a portion of a campaign that heroes experience and learn from.

Ok, so here goes. Have your adventure in the following settings:

  1. Desert
  2. Dungeon
  3. Castle
  4. Ghost Tower
  5. The famous city of the dark elf queen herself, Lloth

Here is some awesome monsters that hit the top. No, this is not just some list article. There is more to it. Just be patient.

  1. Lich
  2. Beholder
  3. Skeletons
  4. Gelatinous Cube
  5. Mindflayers
  6. And of course Lloth (we can not forget about her - she will be angry if we do)

Now, I know I threw skeletons in there and you got kind of lost. What makes skeletons so great for an adventure? Well, skeletons are a classic element in any game.

I could have thrown in the drow too, but they usually follow wherever Lloth is anyway so why bother. It is pretty much common sense in the realm of dungeons and dragons.

So no more lists after this point. That just gives you a feel for how your games could be. Next step is to pick out some really good items. Now, if you do plan to use magic items, please do not give them out to the players too frequently since we want to make sure the game is a challenge.

Some really good items to pick of course are speed boots (my favorite of course), a cloak of protection, some Elven chainmail, and of course potions. Make sure there are plenty of sources for healing, such fountains, potions, and inns, in low-level adventures. High level adventures can have them in lesser supply to create more of a challenge. By then the adventurers have gotten use to taking a beating.

Now as far as putting it altogether that all depends on what you are doing.

Dungeon Setting

So here would be a sample adventure. You are in the traditional dungeon setting which would most likely have monsters that belong in a dungeon such as the beholder, the lich, skeletons, the gelatinous cube, and pretty much everything else on the list. So pretty much the reason why those all could go in a dungeon has to do with where those critters grew up. They are well aware of their surrounding and how the dungeon functions. Probably that is also a good source of their vitamins (assuming some of them even eat).

So if you were to throw the gelatinous cube in the desert, do you think it will survive very well. Heck no. For one, it eats monsters, people, and items. If the desert is too large, it may possibly die. Eating a dehydrated person every now and then is just not good enough. It is possible it could melt in the sun. I am no professor on gelatinous cubes, but the last that I know of gelatin melts when left out in the heat. No it is best for it to remain in its cozy, dark dungeon.

You can now see the importance of having a proper setting. Feel free to combine the above adventure settings mentions with the monsters mentioned.

You may also want to throw in some deity related quests as well to add it some spice. My favorite being about Mystra. It would probably good with a healer. For paladins, Tyr would be a good deity for them since the dude is lawful good.

Bring Some Snacks - Make People Happy

On a final note, make sure to bring in a bag of chips, some dip, and a soda. Eating some snacks and having a drink helps keep the players awake. I am just saying. That is something I have done with my own son when I use to play dungeons and dragons with him. Hey, it works. I did the same thing with my dad also. Do not complain about the snack idea until you've tried it.