If you are computer gaming programmer then you are always looking for new ideas to help modify the game, increase action, interface and make the game more real-life. Often as we see the developers of computer games and genres they choose it seems as if they take quite a bit of potential future technologies and weave them into the game. But how can a computer programmer or computer game designer determine which types of future technologies may be used and which of them should be in the game.
I have some recommendations for this. You see, I believe that if one is to go to the bookstore and search through all the latest scientific magazines and perhaps go to a used bookstore which sells magazines and buy a ten years of old Popular Mechanics, Scientific American, Popular Science, Omni Magazine and MIT Technology Review, then I believe flipping through those pages may give you better insights into deciding which future type events to include and that the user will enjoy and therefore render a more pleasurable gaming experience due to the possible futures that are recognizable and plausible.
There are also several online Ezines, which all so can help a computer game programmer and designer stay up with the latest possible future technologies. It is essential for the integrity of the computer gaming industry to stay closer to science fiction and future technologies than slip too far into science-fiction fantasy if you want to hit the mainstream and sell more computer games. Consider this in 2006.
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