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WoW Shaman PvP Guide

This is a short compilation of variuos Shaman PvP Guides out there, hope you find it useful.

General

* Wind Shear is off the GCD, and Earth Shock no longer interrupts.
* Use Chain Lightning (CL) after using Lava Burst (LvB). CL is instant while LvB has a travel time, causing them to hit at the same time for extra burst.
* If Enhancement / Elemental, always try to heal yourself up above 40%, even if this means consuming 2-3 MSW stacks.
* When using your buff totems, always use the totem bar. If you’re only casting one totem, save mana and just cast the single totem.
* Purge is extremely useful. Against Priests and Mages (who use a lot of magic shields), spam it to remove them. However, it will trigger Lifebloom’s end heal.
* You can cast your trinkets and buff yourself with Earth Shield/Lightning Shield, and your shield will get a +healing/+spell damage bonus from your trinkets.
* Grounding Totem can consume more than one spell if timed right. Using range and timing, it can completely negate a caster’s attempt to kill you.
* When using totems such as Mana Tide, use Stoneclaw Totem to shield it.
* Use the Glyph of Stoneclaw Totem. It’s the only PvP glyph every Shaman should have.

Suggested Specs and Arena Teams
Enhancement

For Enhancement, your role is usually pressure, burst, anti-caster, or support. This can vary according to your team. Your burst relies on your Wolves, so a pressure or support role is usually used. Some suggested builds:

* http:///?talent#hVchVZ0ggcoxzIGuoRuio:jhN. Mainly a damage-dealing build with some support (from Guardian Totems).
* http:///?talent#hVchVbZ0xgcoxzIGuoRuio:jhN. A full damage-dealing build, with added damage of Fire Nova.
* http:///?talent#hVcAZMGgcoxzIGuoRuio:juN. A support/anti-caster build, with lower shock cooldowns, Wind Shear, and extra range on Earthbind.

Tips:

* Don’t use a 2H. While it may be fun in BGs for big-crit videos, it lacks consistency. Quite often, dual wielding will have big crits as well.
* Don’t spec into Anticipation. You should be dual wielding, so your offhand should have a Weapon Chain on it.
* Toughness isn’t that great. The stamina bonus is not essential, and thanks to Earthbind and Ghost Wolf, there’s little need for reducing movement-impairing effects.
* Avoid using Lava Burst. Your base abilities should do more and don’t require setting up with Flame Shock.

Common Teams
2v2

* Ret Paladin / You: works well with the cross healing and excessive burst.
* Destro Lock / You: timely CC and burst can work well in this team.
* Disc Priest / You: works well when geared, although suffers from lack of real burst out of wolves. Also, Pain Suppression helps against Rogues.
* Resto Druid / You: much like the Disc Priest, although lacks Pain Suppression.

3v3

* BM Hunter / Healer / You: known as a “Beast-Cleave”. Set up the Hunter with your support, and target the casters/healer. The RMP (Rogue/Mage/Priest) killer used at the MLG Competition.
* Melee DPS / Healer / You: provides a melee with fewer snares and protection against casters. Works better with a damage-focused spec.
* DPS / DPS / You: not as common, though the control, CC, and burst can work well together.

5v5

Most any team will work with a Shaman. You will commonly be brought for Bloodlust/Heroism. These teams are most common:

* DPS / DPS / DPS /DPS /You: simply for the burst provided and the excessive damage.
* Healer x2 / DPS / 3: you are brought for damage and for Bloodlust/Heroism, with the heals providing extra support.

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