Hey, guys, I’m very pleased the BWE3 end successful! My total game time is about 20 hours; the various professional roles also have a little exploration.
Guild Wars 2 is very obvious, is a stunning work. Of course, some fly in the ointment, but as the overall architecture … absolutely already it is perfect! Architecture is well, small details slowly added to modified is OK! Some of my thoughts following:
1, the task system
I think this is the most innovative. You do not have to access to the task, to assign the task. All are arbitrary! Random map mobs and events, give you different experience every time you do the task. I can move around to take risks, to help others fighting mobs or event. I would get a rich reward even join at the latest! This mechanism, I think that it encourages all adventure, does not always do the task in one place or bored cut strange.
2, artistic design
Guild Wars 2 art really surprised me, especially when I entered the main city of mankind. But you think only a surging feeling? Wrong! Every little detail is worth exploring. When I explored the main city of the mankind completely, I will want to know his history, each NPC, the architectural style of each region. I did not lazy, it is too amazing!
3, occupational characteristics
In fact, I gave a not high evaluation to this part at first, but play more, the more you realize the intentions of the A club.
For example, engineering has one gun or hands rifle to choose from at the beginning, but with the level rising, super backpack skills switch and mix match. Basically, every job is very unique, with a pile of pet Necro, magic playing the enemy.
4, WVW
I have a lot of friends evaluate this part doesn’t high even negative. In fact, it is not difficult to understand their thoughts. [What is the fun to run followed the team all the time?]
Actually, I think whether WVW is interesting, “communication” has a very large relation, today if it is the entire trade union, 20-30 people in action totally. Just consider the tactics it is interesting enough. And I believe bwe we just hold play with attitude to the WVW. Taiwanese game is actually in the case, like to practice and playing treasure. Become strong then to abuse people. Therefore, most of the players in practice almost. But in fact the WVW is really very interesting, there are much places is worth playing and finding.
As for the shortcomings, in fact, I could not come out, of course, I think it is exaggerated that there is no drawback; I think the small details really can be improved!
But like I said, the structure of a game is very important. Gw2’s architecture has been a success. Innovative advantages and stunning absolutely could overshadow those shortcomings.
Gw2 is really hard for me not to look forward to the game, it is so much fun. The overall structure is very complete, as long as play; you can feel the intentions of the production team!
The bwe3 of these days, I’ll give A Social and gw2 – 90 score.
I hope they continue their efforts to create better quality and more fun games!
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