Diablo 3 drop rate is undoubtedly low. It brought the decline of the game.
Diablo 3 drop rate is low because of two main reasons:
1.The auction house: a collection of the players’ yield in the entire continent, then a lot of things will soon flood.
2. Equipment does not have consumed ways: garbage will be taken to decompose; the items which are slightly better are sold. It makes the auction house look and feel that the world is legendary equipment, only their own will not drop.
So, if there is a way which you can let legendary items be consumed and you can avoid equipment flooding while still do not have to worry about problems of increasing the drop rate game to shorten the game’s life.
Is there an approach? It needs to meet the following criteria:
1.The sharp legend can also be consumed; the consuming way could bring the appropriate income to the role.
2. It is still able to ensure that everyone is willing to put the items on the auction house. And it will not impact Blizzard income.
Let us think about it and see whether there is a good solution.
I talk about my own ideas: the legendary equipment exchanges for the pinnacle level of experience.
1. According to the legend equipments cost performance, you can use a piece of legendary equipment in exchange for the pinnacle level of experience.
2. The higher grade items are, the higher experience it will exchange. For example, Zunimasha clothes can exchange for 10 million experiences. And the soul keeping shoulders can only exchange for 100,000 experiences
The idea is entirely feasible, and also increase the value of the refuse legendary items. The pinnacle level upgrade slow and monotonous is also being solved.
Rich players will sweep the goods in the auction house to increase the experience; it will make the auction house prosper.
Continuous consumption of the legendary equipment brought everyone pinnacle level and rapid increase, and some players are worried that the peak level of the game will soon be upgraded to the top game which will shorten the life. We must face the problem.
But:
1.More legendary is replaced by experience; it is harder for everyone to pursuit the best equipment while wearing less.
2 Even if it is on the pinnacle level, it is also a professional, and it offers the opportunity to practice the trumpet.
3. Most players will not be willing to exchange good equipment for experience.
Of course, this thing is a hassle for the experience’s setting. Do you have any good creative ideas?
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