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dition , Direct2Drive, which is part of Red Faction: Guerrilla and Gametap, offering a free copy of the company of heroes every reservation. Sure beats the hell out of a key chain or an aromatic group sticker, no?   Games   popular among young people, women, children and men. Older people say they can play games as it alleviates loneliness and puts them in contact with others. Statistics reveal that 41% of gamers are women and more than 43%  gamers  are aged 19-49. And, research predicts that the games market in 2005 will be 29 billion U.S. dollars. Players can choose between stored games and online games. Play games stored online games consoles during play computer or broadband or dial-up Internet connection. Growth in online games by IDC, a research firm, is set to touch 245 million users by 2008. “Playing cases that games are serious business matched by the hospitality of the international conference devoted to games And creativity. Interest group “games capture the imagination of players and users senses: sight, hearing, as well as contact. Many need to use intelligence, as well as strategy. Different graphics, colors, virtual reality and high quality, all willing to take, as well as to hold the attention of players. gaming with multiple players take it to the next level, offering challenges, as well as new horizons conquered. Games Play online are such a clever participants find ways to push the game beyond its visible limits, you can even device cheats to circumvent problems presented by the game. playing test the skills, intelligence, concentration as well as technicians know how. architecture games online has six business aspects: subscriber, publisher; provider gaming platform; broadband service provider, network service provider and supplier of gaming content.’s revenues hardware business to grow in 2005 expected be:. U.S. 8.4 billion dollars with software and content revenues touching U.S. $ 16.9 billion, however, have the disadvantage, games can become addicted and affect normal – children living stop learning, housewives neglect their daily routine, and people are tempted to play games even at work . it can lead to suicide, mental balance, as well as destroy marriages and careers.  players  became reclusive and sometimes rare social contact outside groups in their games. studies indicate gaming addiction can cause: an obsession, neglect, lying, social behaviors unacceptable, the carpal tunnel. syndrome, dry eyes, neglect of personal hygiene, as well as disorders Sntatri popular games include: Games MSN has 3.5 million registered users monthly; Fuji which has 8.6 million registered users monthly, and games Yahoo which has 10.1 million registered users in two months. analysts predict that by 2006  online games   be at least 185 petabits month, revenue generated by subscribers online for games expected to reach $ 750 million a year. Future by Peter Molyneux, is developing games that “reward a player for” outside the box “thinking and creativity.  playing  should encourage players to be interactive and decide the direction the game takes.