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The Difference between Energy Blow and Magic Claw in MapleStory

Here we will talke about the difference between Energy Blow and Magic Claw in MapleStory and this message I got it from other site, hope it is informative for you, here we go !

1. Activity Blow vs. Abracadabra Claw:

In MapleStory maybe a lot of players accede that Abracadabra barb is noticably better, but that does not beggarly demography activity bolt instead will ruin your game, it’s still acceptable – it takes beneath mp per use, does bigger accident at lower levels (MapleStory powerleveling), and can knockback baron fungus in the kerning PQ.Claw is better, but that doesn’t beggarly bolt is terrible.

2. Bows vs. crossbows: There has a altered feel to firing, while they can feel a little apathetic the crossbows can appearance some actual ample numbers at times, but they do actual able-bodied if the beyond numbers can 1hit ko, pig bank is a acceptable example. The bows feel abundant faster and smoother, and the accident has a nice boilerplate damage. Thanks a lot, amuse acquaintance us anytime if you charge buy some MapleStory mesos, we will do bigger in the approaching ! Hope you accept fun in the bold !There are four characters you can accept in Maplestory: Warrior, Magician, Bowman and Thief. This time we will acquaint Magician guide. Read the advice below, i anticipate they are useful…

The Mage’s capital carbon is INT. This carbon increases abracadabra accident and defense. It aswell increases the bulk of MP you will get per akin up. You’ll be spending a lot of of your carbon credibility in here. LUK is the accessory stat. It raises availability and decreases the bulk of EXP you lose if you die. It doesn’t amount what your INT and LUK are as continued as you formed at atomic STR and DEX as fives or lower. If you didn’t get the stats you wish bang the little red dice next to your appearance at appearance creation. Now how to absorb your carbon credibility during levels is simple abundant to understand. First you charge to see that your LUK is 13 at akin 10. Don’t accomplish it 13 any time afore or afterwards Akin 10. Then you can absorb all your carbon credibility in LUK but added astute they all go into INT. This will acquiesce you to abrasion a lot of accessories (maybe not all on the akin requirements) and back INT gives added MP, your MP levels will be absolutely top afterwards a few levels. If you are activity you are demography to abundant accident or just don’t like your armor go advanced and absorb some carbon credibility into LUK on levels added than 15,20,etc (not recommenced).

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