Blizzard has pointed out that it is time to rein things in, before our screens are full of numbers and the game becomes too inflated with stats. There are two methodologies they are able to use. The first is to crunch all of the numbers in on WoW great item squishing and the other is to, rather than dealing 4 million damage, do 4 mega damage. Both are valid options, but neither are good ones.
If we have a tendency to squish all the item level down then everybody won’t be as cool as before, really squishing the cool right out of them. Of course, we’d all be doing identical share, however the numbers can want back to the Burning Crusade days vs. being the terrible captains of fantastic we have a tendency to area unit nowadays. there’ll be no Gods in WoW once they crit and it’ll be to a small degree heartsick. On the opposite aspect, mega injury gets to identical result, simply taking another path.
If we have a tendency to leave things the method they’re at this time, as you’ll see on top of, the stats area unit nothing however getting to keep obtaining rather more ridiculous. This has several unhealthy things with it. Thus, mistreatment any ways in which to repair it’s an exquisite issue as a result of a minimum of we are able to probably plan what our injury is. However, if we have a tendency to lower what our injury numbers area unit (even if we have a tendency to still do identical share of harm to monsters) then we’ll most likely get angry, discomfited, and possibly throw our shoe at our monitors. WoW nice item squishing is simply getting to wish out and out nerf whereas mega injury is like doing two “cool” injury instead of twenty,323,511 damage.
What we should do to avoid this situation? Maybe we can pull a Cataclysm styled revamp of the entire combat system. The only reason people are going to feel as if they are nerfed is if they are doing combat the same way they have for ages. So why don’t we change combat? Or let us change the numbers. Also, we can use a new system instead of the present system which lets us charge physical attacks. Although it is small for the numbers, however, there is a direct mechanical way to make the number higher which satisfies that big number crave and would solve the problem of melee losing DPS while having to move away from bosses in World of Warcraft.
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