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Inhabitants in Game Being Respected



Game takes place in 2029 after the asteroid 99942 Apophis Earth after the impact the government established a national underground facility to hold the most intelligent human beings. But in the long future, the residents of frozen sleep did not follow the original design painting for. When the players wake up from the game, they will find themselves the only inhabitants of the ark, and to find ways to survive in this unknown world. Players are willing to play the game to enjoy the fun with rage cd key.


Tech 5 is able to complete multi-core and cross-platform game engine, and can not affect the visual effects of the cir[censored] stances, so that the platform 60 images per second operation.




Mapping technique is used to render the vast majority of the game the way the game environment, and its advantage is to reduce memory traffic and storage equipment, but also to the environment too much repetition. Id Tech 5 engine is the most impressive technology that is produced by the id engine chief John Carmack who introduced the Mega virtual texture to achieve a non-repetitive mapping technology, but also solve the problem Tiling.


The Tech5 the Mega virtual texture technology can support 128000x128000 pixels, also allows extremely large original texture map to the physical page, cut into small range of textures, and the exchange program based on actual needs. From hard disk to memory from the memory buffer to the display card three, they achieve the vision in the game and keep the details close-range vision, but also maintain the same operating performance. This performance in the industry stimulates more players to buy rage cd key to ply the game.


Before entering the question in not a few points on id Software's "Fury" is a small series to be implicit to you. "Rage" the first game is a FPS (first person shooter game), any other element in the second. Driving control of the game quite well made, RPG in the form of task system is also in place, but the shooting is the focus of the game.


The game world is really beautiful, but not the kind of "Wallace three-swimsuit" beautiful. Large-scale destruction of the entire piece of wasteland has been made very carefully, very content. Settlements design just right, not giving a deliberately placed into the feeling. Produced compared to other Bethesda games, "rage" of the characters are more vivid, more realistic.


FPS elements and RPG (role playing) a very interesting element of the staggered welding, greatly accelerates the course of the game has been in the excited state, everywhere, "dungeon" burning and looting, while flocks of thieves to avoid being found while hunting a solitary wretch.


In "Rage" there is a lot of FPS in the game parameters into the RPG elements, but the parti[censored] tion into the return to parti[censored] tion in "Rage" is entirely up to the RPG concept.