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My World of Warcraft Mists of Pandaria Review - Is It Fun Or Boring?



Near the ending of Cataclysm - the MMO's last expansion - online players felt less lively than before, along with seemingly nothing at all left to see and no last boss remaining to defeat.

Enter Mists of Pandaria, the MMO's 4th expansion, which doesn't just raise the player's levels to 90, but possibly their spirits. A brand new playable race has been incorporated, brand-new lands to discover, a brand new character cl[censored] and several other features that supply your ordinary player considerably more to do even at the maximum level.



The expansion comes after the continuous battle escalating between the Alliance and the Horde in Azeroth, as both sides battle to manage the resources of a brand new island called Pandaria. The occupants are panda-like beings, Pandarens, that love foods, brew and martial arts. Gamers beginning as a Pandaren start off in a little town encircled by hills. Whilst they make their way by each starting region, they will find that home is actually on the back of a big sea turtle. They also discover they are the last hope to save the existence of this turtle.

Soon after doing a series of starting area quests, players are given the option to be a part of either the Alliance or the Horde. Along with the new Pandaren race, a completely new cl[censored] has been brought in: the adaptable monk. They can use martial art abilities to help wipe out their foes or take a position at the front of the fight taking a beating while other players take down the enemy. Finally, they can use their ancient knowledge of the healing arts to help their allies. With abilities like martial art kicks and rolls, playing a monk has added in more depth to the player cl[censored] chart since the Death Knight was created in the 2008 expansion Wrath of the Lich King.

Mists of Pandaria also introduces mini-pet battles. Players can possess up to 3 mini-pets and battle versus other players' pets or critters in the wild. Every fight you win levels up your mini-pets, unlocking new skills and adding more maximum health. Overall, progressing up pets is as much fun as questing.

With the expansion, the highest level a player can reach is raised to 90, and getting there is the quickest I have experienced. When a player hits 90, they can begin the common progression to get better equipment for end-game content and raids, or take on additional quests to enhance a character's tradeskills.

Three-player scenarios are a great way for buddies to encounter content without requiring the usual five-player group or joining a TEN- or 25-player raid. It isn't a fast track to obtaining better gear, but judging from the responses of fellow people in my guild, the scenarios were entertaining. Brand new 5-player dungeons are also available, although they seem oversimplified, at first. Having said that, greater-level dungeons deliver a far better challenge. Anyone who has battled against Xin the Weaponmaster, the very last boss in the Mogu'shan Palace, will most likely agree.

Developers have also included more player and guild achievements that can reward members with new titles, items and guild advantages.
Mists of Pandaria is WoW's finest expansion to date, providing new and veteran players more to do at the start further than leveling up a character. New capabilities like the mini-pet battles ought to help keep gamers interested. Just like any MMO expansion, success will be determined as more content is added right up to the end, like dungeons, TEN or TWENTY-FIVE-player raids and the final boss. With the content already given to players at release, Mists is off to a good launch.