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The Appeal of Pokemon Ruby

Pokemon Ruby carries the same charm, the exact same appeal as all the other Pokemon games. The concept behind these games is just brilliant, ideal, in that sort of "simple genius" sort of way. It is not that it is some far out idea that occurs to be brilliant, it is just that it's such a smart notion that it's strange that it wasn't capitalized on before Pokemon did it. It is really pretty obvious, when you consider it.

The appeal? These games combine pretty a lot every thing kids love. The most obvious aspect of this, the core of what these games are all about, is the fun of collecting. In real life, collecting can price plenty of cash, and it can turn you into a pack rat. In a video game, there's room for as many items as you'll be able to come across, and even though you've got to work for them in-game, they don't price you (okay, your parents) any dollars.

This outcomes in gameplay that is addictive, which is integral for any game that hopes to bring players back again and again, but due to the fact of the work involved with earning what you would like from the game, it's the sort of addictive where you'll wish to take a break now and then. It is enjoyable work, but to "Catch'em All!" you'll have to do plenty of hunting. Some games, a kid can sit down and play it sixteen hours a day should you let them, but Pokemon knows that you might have to pace it out and make things tough or, 1: It gets boring because it is all the exact same, and 2: It is too effortless to invest the entire day playing it.

Secondly, the games constantly have a truly cool look, sound and feel to them. The game takes location in an atmosphere that feels friendly, but fascinating. For parents, this is really a nice change of pace with so several violent games available. There's a sense of danger, which is integral to an excellent adventure game, but you know that all of the actual content within the game is something that a kid can play without asking you some tricky questions an hour later.

And third, the context. The Pokemon games always take location in a world that's not a lot different from the player's. They use a modern day setting, children as the primary characters, along with the hero usually appears to be from a town that's not significantly diverse from the player's. When the player names the character after themselves, they can simply see themselves in their video game counterpart's shoes.

Genuinely, in the event you desire to make a game that appeals to kids, these are the 3 notes to hit, and this is why Pokemon has succeeded where so several knockoffs have failed.

So what does Ruby add to the mix? For starters: Double Battles! This permits the trainers to put not 1, but two Pokemon into the ring to do battle. This is a lot of fun as you get to work out much more complex methods that you could never try with only 1 Pokemon at a time. Plus, in the event you have two favorites, you no longer have to select 1 or the other!

Yet another cool added feature is the way that the game keeps track of real time. This affects the game tremendously. For example, berry plants will truly take real time to grow, tides will likely be affected by time of day and so on. This adds a entire other layer of depth to the atmosphere of the game.

And needless to say, as constantly, you can find some new guys to collect.

All in all, Ruby, along with Sapphire, is really a worthwhile entry in the series, and 1 of the most enjoyable so far.