Bravely Default Guide: How to Rebuild Norende - And Why You Need to Do It
Tiz's hometown of Norende is destroyed at the very start of Bravely Default, and it's up to you to help him and an army of volunteers to rebuild it.
Rebuilding Norende doesn't really require any "strategy" as such -- simply keep plugging away until you've reconstructed everything -- but you may wish to prioritize buildings that are more immediately useful to you. For example, there's little sense building up the Compound Shop too much until you've unlocked Salve-Maker.
In order to get the most out of Norende, each day you start playing Bravely Default, make your way to a save point (usually an Adventurer) and bring up the Save menu, then choose Update Data. Your information will be uploaded to the Internet, and in exchange you'll receive a handful of "Net-invite friends" -- random other players also playing Bravely Default. These players will be added to your Norende population and be assignable to jobs -- the more people assigned to a job, the quicker it is completed.
People you StreetPass with are also added to the population, as are 3DS friends who are playing the game. Gather as many people as you can to complete Norende as quickly as possible!
Road Blocks
In order to access certain areas in Norende, you'll need to remove certain obstacles. Here they are, along with the base time it takes to clear them -- remember that this time is substantially reduced by assigning more people to the same job.
Rigid Crack: 99 hours (must clear Ancient Boulder first)
Armor Shop
Pretty self-explanatory, the Armor Shop allows you to purchase armor items at any save point, assuming you have the money. Note that later items get very expensive so you may not be able to afford them until later in the game.
Level 11: 99 hours, Onion Shirt (Clothing for Tiz)
Trader
The Trader is a basic item shop. It will also give you freebies every so often, so remember to check in on Norende even if you've finished rebuilding.
Level 1: 15 minutes, Potion, Teleport Stone
Level 2: 1 hour, Antidote, Eye Drops
Level 3: 2.5 hours, Echo Herbs, Phoenix Down
Level 4: 3.5 hours, Wakeup Bell
Level 5: 5 hours, Hi-Potion
Level 6: 8 hours, Ether
Level 7: 11 hours, Balsam
Level 8: 15 hours, Remedy
Level 9: 24 hours, X-Potion
Level 10: 36 hours, Turbo Ether
Level 11: 99 hours, Knight's Tunic
Special Move Shop
The Special Move shop unlocks the Special Moves for the various weapon types in the game. Check the menu for the exact conditions you need to fulfil to trigger a Special Move -- they vary according to weapon.
One of several shops that sells "parts" which can be attached to Special Moves to add extra effects such as recovery, elemental damage and status effects.
Level 1: 2 hours, Fire, Fire Res. Up, Fire Res. Down
Level 2: 3 hours, Water, Water Res. Up, Water Res. Down
Level 9: 68 hours, Golden Egg (Double pg but no JP or XP)
Level 10: 80 hours, Growth Egg (Double JP and XP but no pg)
Level 11: 99 hours, Melodist's Shirt (Clothing for Ringabel)
Combat Item Shop
Sells items that can be flung at enemies to deal damage of various elemental types. Some of these may be created in battle through the Salve-Maker's Compounding ability.
Level 1: 1 hour, Bomb Fragment
Level 2: 2.5 hours, Antarctic Wind
Level 3: 4.5 hours, Zeus's Wrath
Level 4: 8 hours, Tengu Yawn
Level 5: 12 hours, Earth Drum
Level 6: 20 hours, Bomb Arm
Level 7: 28 hours, Arctic Wind
Level 8: 45 hours, Pantheon's Wrath
Level 9: 60 hours, Tengu Sneeze
Level 10: 72 hours, Earth Mallet
Level 11: 99 hours, Edea's Garb (Clothing for Edea)
Cape Parts Shop
Like the other Parts Shops, the Cape Parts shop unlocks bonus effects that can be attached to Special Moves.
Level 1: 1.5 hours, HP Recovery Lv.1, Poison Touch, Poison Res. Down