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Fallout: New Vegas Walkthrough – Traits Guide

Traits
Traits were exempt from the last Fallout game, but have come back for New Vegas. You can take up to two of these. If nothing sounds good, then don't.

Built to Destory
All your weapons have a +3% chance to Critically hit but they decay 15% faster.

Fast Shot
Using Guns and Energy Weapons you fire 20% faster but your shots are 20% less accurate

Four Eyes (Req. of Per <10)
Wearing any type of Glasses gives you +1 Perception while not wearing them lowers it by -1.

Good Natured
You gain +5 to Barter, Medicine, Repair, Science and Speech. You get a -5 to Energy Weapons, Explosives, Guns, Melee Weapons and Unarmed.

Heavy Handed
Your unarmed attacks do more damage with a lower chance to score a critical hit.

Kamikaze
You get +10 Action Points but take a -2 to Damage Threshold.

Loose Cannon
Thrown weapons move 30% faster but lose 25% range.

Small Frame
You get +1 Agility but your limbs are more easily crippled.

Trigger Discipline
You fire 20% slower, but have 20% more accuracy with Guns and Energy Weapons.

Wild Wasteland
Unleashed the Bizarre side of the Mojave Wasteland. This makes the game sillier in so many ways. Great for replay!