Assassin's Creed Revelations Desmond's Journey Part 2 – Training
When you have collected Ten Animus Data Fragments the second part of Desmond's Journey opens up.
Head forward. When needed, start to make ramps to ascend to the opening on the far side of the room above the strange opening you see. Head down the corridor to the particle field. This will push Desmond upwards if he creates a platform in it.
Head out onto the walkway from there and listen to next bit of reminiscing. Head to the end of the walkway then use ramps to build a bridge to the opening above you to, just a bit to the right. Head through the corridor to reach the next room.
In here you need to navigate through fields of nodes. Start with ramps to get above the first set of clusters then platforms to move forward. When you reach the one field moving vertically, you need to use platforms to get around them. Once you see the big cluster go by you want to work quickly to navigate around the nodes to reach the passage on the far side of it. To reach this passage you need to work quickly with the platform, looking down, to create a series to slow your descent and make it into the passage before another large portion of the node comes.
Getting through the next room is simple but anywhere you see an orange field being generated know you will not be able to create with ramps or platforms. Platforms will fall apart where the blocks are exposed to the field and the ramp will simply fail. Head head straight across to the pit on the other side and drop down. Keep looking the whole time as you must catch yourself using a platform once you clear the orange field.
Once you safely reach the bottom, create another platform in the next particle field and ride it down to the walkway below. Follow that to the walkway to the next particle field. This one is tricky as you must ascend against the flow using the ramps. Either move back a distance then build the ramp up or use a spiral pattern to reach the top. When get to the top, pause and turn around. You will see another translucent cube above the particle field. Use ramps and platforms to reach it and collect Multiplayer Emblem 3. Head back and down the corridor to the left.
In this darken room, look up to find an opening. Use ramps to get up to it. Start down the corridor to hear another recollection. After that, head upwards using ramps to reach each of the successive ledges.
In this room things get interesting as it combines the Null Fields with the Particle Fields. Create a platform on the right. Ride it upwards to reach the horizontally moving field. Create another platform in there and cross over the next Null Field using that. Create a second platform in this field and use it to aim for the ledge that is approaching on the right. You will likely take a briefly fatal fall but you will respawn in the same spot, making it easier to manage. Now create a platform in the field on your right. As it rising, start creating other platforms to reach the next ledge. Be wary of the nodes that are also in the particle field.
Once on the ledge, use ramps to reach the next one that is covered in a Null Field. Head through that room to the left to the next Particle Field. Create a platform and ride it upwards. When you encounter the stream moving left, make your way over to the far end of it. You now need to drop a ways to the next particle field below the Null Field underneath you. Be certain that you land on a platform you create. If you hit a ledge you will “die”. Ride the platform down and make your way over to the ledge below. Cross it and make your way over to the next particle field. This one moves to the left then right. Take it up to the next ledge. There, head to the right. Create platforms as you listen to Desmond reminiscing about his training. Get over to the platform with the scenes playing to find another translucent cube with behind the wall with the runner on it.
For the next part you must work quickly. You need to descend through a maze of nodes with a downward moving particle stream pushing your platforms. Just be quick on your feet and you will make it though after a try or three. There is a landing on the way down so take advantage of that if you need a quick breather. From there just finish it out.
At the bottom this is only one way out of the chamber. Head through there to find the exit portal. Desmond comments on one last thing as you exit.