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Dragon's Dogma Walkthrough Part 4: Cassardis

After another brief cutscene, you will get your next quest. Note that defeating foes and completing quests earns you experience, and each level gained raises all of your attributes. In the Pause Menu you can check your attributes, a full map, quest information, and more. You progress through the game by completing quests. Always talk with the people you meet. They'll surely have aught for you to do. People who bear an icon above their head possess special information. Those bearing green icons have new quests to offer. People with red icons appearing over their heads have information relevant to your priority quest.

You can raise your affinity with people by giving them items or completing the quests they ask of you. Performing actions that people dislike will decrease their affinity for you. Available quests change as you progress through the game. Additionally, you can always consult the "Quests" section of the Pause Menu for your current objectives. If you have several quests ongoing at the same time, you can set one as "Priority" in the "Quests" section of the Pause Menu. Doing so will make all people, places and things relevant to the priority quest appear on your mini-map. Pawns in your party will also offer advice for the priority quest more often than for the other quests in your log.

Talk to Quina. She tells you that your injury could be a curse from the dragon. If so, that is not something she knows how to heal. There is also a Flask of Oil on the desk, you can pick it up. Then go out the door, and exit Chief Adaro's House to Cassardis. Head down the stairs into the village. The village pier is in front of you. But be wary near any body of water. Wade too deep and you might be enveloped by the fog-like monster known as the Brine. Wander too deep or idle too long in the water and you'll fall unconscious, washing ashore later at some faraway place.

There are some items you can pick up on this pier such as a Bucket and Harspud Juice. This will not be a problem for a while, but be sure to watch your load. It will say "Overencumbered" in red if you are over your carrying capacity. A heavy load will cause your Stamina to deplete more quickly. Sell or discard any and all items you no longer need. You can also purchase equipment and useful items from shops or wandering merchants you encounter on your travels.

There is a small market to the west. When you approach it, there is a cutscene. After that, an NPC named Adaro tells you that the man you were speaking with is of the Pawn Legion. They come from some unknown place, just appear, without a warning. They're a strange lot. Not human, quite. They look the part sure enough, but they lack the will, the spark what drives us. They have no capacity to feel nor act alone, so they live as sellswords, Myrmidons, they're called. There's an encampment west of the village where men gather to face the dragon. He suggests you take the stranger with you.

This also starts your new quest:

Upon a Pawn
Make for the Encampment

Rook suggests that before leaving, visit the store to make sure you've ample supplies.

To truly know what Arisen are mean to do, it is best to follow the pawn's lead. Exit Cassardis through the western gate.