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Xenoblade Chronicles Guide- Walkthrough Part 79: Colony 6 North Denizens

There aren’t all that many different kinds of creature in this area, though the Broken Path offers your first chance to regularly fight things that fly and aren’t either giant horrifying death monsters or largely insignificant giant bugs.  Of course, that doesn’t mean it lacks for giant bugs....

Area: Colony 6, North Side
Level Range: 15-18

Flier- As ever fliers are pretty meaningless creatures if you’re of a level to even be anywhere near them.  They mostly exist to be annoying, especially when they wander through your fight just as you use an area attack and aggro to you.

Types: Colony Flier

Wisp- Fliers continue to be replaced by Wisps at night, and Wisps continue doing equally little, though they meander a bit less and thus are less likely to jump into a fight unexpectedly (and unsuspectingly).

Types: Colony Wisp

Hox- Here is where you finally encounter a second kind of Hox that will not murder you horribly for daring to pass before it.  As you might have been led to expect from encountering the Dark Hox and White Hox, the names of the Hox kinds here are also opposites.  The Hox you find here don’t pack anything particularly noteworthy in the way of special attacks, making them a simple basic monster.  While the Soft Hox are pack fighters and will turn their attention to you if you are fighting near them (especially if you’re fighting Hox), the Hard Hox are entirely sight-triggered, so while you still have to be careful of them if they register as Blue or brighter, if they’ve got Black aggro markings you can mostly ignore them with impunity.

Types: Hard Hox, Soft Hox

Antol- Antol are found here as well, the giant insects ever busybodies and generally turning up in clusters of three.  As with the Hox, they come in a pair of types- and while the Yellow Antol are inoffensive pack-fighters, the Red Antol will ignore you until they see you.  Antol here have the ability to use Insect Awakening to power each other or themselves up slightly, so be cautious if you’re in the 17-20 level range when you get here.  There’s nothing quite like trying to snipe one level 17 Antol only to be abruptly mobbed by a cluster of three or six that are effectively level eighteen or nineteen.

Types: Red Antol, Yellow Antol

Rhogul- Remember when I said not to take Last Rhogul’s name too literally?  Here are more Rhogul just like it, only instead of being hideously terrifying level 60+ monsters capable of obliterating you without really thinking about it, they’re level 17 sight-aggression fliers that idly circle over the parts of the Broken Path.  If you’re over level 21 you can mostly ignore them, which I recommend- they’re a pain to fight because of the narrow spaces you have to work with here.  While they can push out some decent damage, the real threat is their ability to knockdown- because of how knockdown works, if you get knocked down in the wrong spot, you might find you’ve just gotten knocked -off- the ledge, and that’s just no fun.

Types: Sky Rhogul

Upa- Upa are a new creature somewhat reminiscent of the Lizards you found in Tephra Cave and on the upper level of Bionis’ Leg.  Unlike the Lizards, though, they have glowing lures like deep-sea anglerfish.  All of them are pack-fighters, but they are nonaggressive, and the only real threat from them is their Knock-Down Spin, which serves to briefly incapacitate you as you get back up instead of smacking the silly reptile in return.  Upa are only found here on the Broken Path just outside of the Drainage Tunnel, and only while it’s raining.

Types: Colony Upa