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The Amazing Spider-Man Walkthrough Part 3 – Oscorp Is Your Friend, Part 3

The Amazing Spider-Man Walkthrough Part 3 – Oscorp Is Your Friend, Part 3

S-01
Start immediately by jumping. You will see the prompt for a Web Strike not long after you take to the air. Spider-man will charge in and smash one of the eyes on the machine. Move to the right to get a clear line at the next one. Now, get on the ground or onto a building and wait. Its next weak point will be on its right-hand side toward the rear. As soon as you see the prompt for a Web Strike, take it.

It is at this point the fight gets a little more challenging. The weak point is on the back of the robot behind where it has its raised “Wings”. Web Rush around the area and try to get behind it. Once you do, you will see the glowing light there. Immediately go for the Web Strike to land the hit. As Spider-man recovers from delievring the hit, he sails over S-01's body. It will aim to unleash a barrage of missiles at him. Dodge to avoiding heavy damage or death. Once you have successfully done that, you can focus on doing more damage again.

In this phase of the fight, focus on getting close to the head. When you do, Spider-man will be able to Web Strike and start pummeling some of the eyes. Attack as usual but keep an eye out for the dodge prompt. Repeat this once more on the other side.

The robot changes its tactics again after that strike. It will start to just randomly unleash its beam cannon. The hard part is this thing hurts when it hits. It should be noted that for something that is pretty much blind, it can still aim moderately well. Now, on each of its 6 legs, you will find a reactor. Each of those needs to be hit by at least 6-8 shots of webbing. After that, the reactor will be jammed and inoperable.

Once all 6 are jammed have Spider-man make his way to the front of S-01. Follow the prompts to finish the machine out!