Mouse Skills:Poison Dart (Spined Dart)
Zombie Charger (Undeath)
Hotbar Skills:Locust Swarm (Diseased Swarm)
Acid Cloud (Slow Burn)
Gargantuan (Big Stinker)
Fetish Army (Head Hunters)
Passive Skills:Bad Medicine
Fetish Syncophants
Vision Quest
Acid Cloud is just about your favorite skill with this build- via Slow Burn, you’re liable to be leaving multiple dangerous acid pools all over the battlefield as you fight. Locust Swarm comes in a close second- unleashed at the start of battle, it quickly turns the entire battlefield into a hazard zone, with clouds of dangerous poison looming here and there. All the while, your Big Stinker is wandering the battlefield, its durability improved by the damage reduction your poison effects generate- and dragging its own poison along with it, both dealing more damage and ensuring it’s protected against melee attackers. It’s not tremendously durable, but its cooldown is relatively low and it’s a decent effect for its cost. Zombie Charger is your most-used skill, being your lowest cost Mana expenditure that gets you good damage, and with Undeath up, it’ll often bounce all over the battlefield before dissipating, ruining entire lines of enemy formation.
At some point, you’re likely to run out of mana- if this happens in a very dangerous part of a fight, you will want to unleash your Fetish Army. They can be very distracting, and with the added blowgun-users from Head Hunters, they’ll do their part to cut incoming damage. Regardless, it’s time to turn to Poison Dart. The Spined Dart rune for this skill means that you’ll be gaining more mana from it than you spent, as long as you actually hit something- and that’s not difficult. Vision Quest bolsters the effect by increasing your rate of Mana generation for a brief time after you use it, letting you recharge steadily for more Zombie Chargers and Slow Burn acid pools.
Fetish Syncophants is surprisingly useful here, as the only skills you have that can’t trigger it are Gargantuan and Fetish Army. The build, of course, hinges on Bad Medicine, turning the Witch Doctor into a capable protector, reducing the ability of any enemy to harm you and your party members. This build really just doesn’t have the same kind of punch against single bosses, particularly in later difficulty levels, where the Gargantuan doesn’t have enough durability. Generally, you’ll want to swap runes around and possibly even change skills if you’re facing a boss, particularly in the case of the Zombie Charger.