Search for the extension called "void initMainCharacterItem()" (with the " ")
Just below those lines you can edit the starting money by changing pchar.money = 500 (for an adventurer) to pchar.money = 99999999 and then the adventurer class will start with this amount of money.
If you scroll up a bit instead you can edit the starting stats of the characters
it could read something like:
case "Merchant":
SetSPECIAL(ch, 4,9,5,8,9,3,4);
break;
just change all those numbers to 10, so it reads:
case "Merchant":
SetSPECIAL(ch, 10,10,10,10,10,10,10);
break;
Now the merchant class will start with 10 (max) in all stats.
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