Cheats:
All tricks:
While in the air, press the indicated direction(s) while the bike is in
the indicated orientation to perform the corresponding trick:
Horizontal with Front Wheel Forward:
Superman: Left
Coffin: Right
Proud Hero: Down
Rule: Left, Up
Dead Body: Left, Up, Right
Horizontal and Upside Down:
Underdog: Right
Drill: Down
Slash: Down, Left
Vertical with Front Wheel Up:
Going Up: Down
Going To Heaven: Down, Left
Kiss Of Death: Left, Up
Vertical with Front Wheel Down:
Going To Hell: Up
Bow: Up, Right
Polevault: Right, Down
Earn 20,000 Points in One Trick:
Recommended Level: Cactus Event – Air Time
To earn big points, you’ll need to build a huge multiplier. After a jump, pulling off a perfect landing and entering unique stunts in mid-air will build the score multiplier. Keep the multiplier going by performing only unique stunts. Never repeat a stunt twice, and hold the stunts until the title turns orange to increase your bonus. It takes practice. Check out the step-by-step instructions below. It’s possible to earn larger score multipliers than what are listed below, but you’ll need at least x6 by the fourth jump to earn the
achievement / trophy. Before attempting to earn this achievement / trophy, you’ll need to memorize every position to pull off 6 unique tricks in a row.
Step-By-Step
- First Fall (No Multiplier)
Two Stunts + Flip + Perfect Landing
- Second Jump (x3 Multiplier)
One Stunt + Flip (Backflip / Forward Flip) + Perfect Landing
- Third Jump (x5 Multiplier)
One Stunt
- Fourth Jump (x6 Multiplier)
Two Stunts + Flip + Perfect Landing
If you can’t make the score by the fourth jump, continue through the track until reaching a massive fan. Use it to earn an even higher score, the big jumps near the end of the level give your rider plenty of extra air time.
Ninja difficulty tracks:
An alternate "Ninja" version of each of the five Extreme difficulty tracks can be unlocked. To do so, reach the final checkpoint of an Extreme difficulty track with no faults. Then, bail just before crossing the end marker to launch across to the far side of the track to enter an opening, such as a well, cave, or hole. The track will restart, with the Ninja version active.