Visionary Realms Inc’s Pantheon Rise of the Fallen has failed to kickstart. Before we discuss the potential whys of that, for anyone interested in Pantheon or looking to continue funding of it post Kickstarter head on over to www.pantheonrotf.com to pledge your support. There are, after all, different roads to success.
What Was It To Be? Pantheon Rise of the Fallen is billed as a high fantasy massively multi player rpg with big focuses on both tougher game play than its competitors and on group based content. Much like other kickstarted MMO games it was focused on a particular type of gamer with a particular sort of focus. Visionary Realms wasn’t just spinning for the hell of it, the pedigree behind Pantheon is proven and headed up by Brad McQuaid. If the name isn’t familiar, perhaps you’ll recognize Everquest or Vanguard? Suffice to say he and his team are MMO vets fully prepared to deliver on their vision. I should also point out a slight grammatical note, I say are instead of were, they are not out of the game yet. Just because Kickstarter didn’t work for them doesn’t mean that they are giving up. The idea lives on as does the company and the funding drive. In short, the elevator pitch of Pantheon is a hardcore team based game in the vein of early Everquest. They want it to be tough, they want it to be dangerous but they also want that danger to be rewarding. Bring friends, work as a close knit team, conquer the world of Terminus. It’s the sort of punchy mission statement that makes me want to drop a pledge on it and I have never even played Everquest. But what’s not to love about the golden days? The heady early days where we all had to work together and as a community because … it was dangerous out there. Worse, it was unforgiving.Charts from KickTraq.com
So how did it do? It failed by a noticeable margin. This wasn’t just missing the bar, of the $800,000 asked for, they managed $460,657. Over half, but not quite 60% of the goal. The obvious comparison here is to Camelot Unchained by City State Entertainment which was also run on Kickstarter and funded successfully. Also while Camelot Unchained did meet it’s goal and get another 11% on top of the $2million sought, it was close for a while. There was every possibility up until the closing days that they wouldn’t make it.Charts from KickTraq.com
Regarding the stats for Pantheon, there’s a few immediate observations. Firstly there are days where it lost money. People either feared it wouldn’t fund or changed their minds about what they could offer. So those particular dates the goal got further away. Secondly, in comparison to Camelot Unchained, the amount of comments per day are smaller by an order of magnitude. What Does It All Mean? I know that Visionary Realms did its level best to drum up support and commentary. Anywhere you looked during the funding period if it wasn’t VRI as a company giving interviews and showing off their baby, it was Brad McQuaid himself out to win hearts, minds and wallets. As stated before, the failure of the Kickstarter has not stopped them from continuing the mission to bring us the game. But how and why did the Kickstarter fail? Obviously the simplest response would be enough and we could walk away. Specifically “people didn’t fund it”. That doesn’t deal with why they didn’t. For this I’m going to take a slight tangent and blame Scott Pilgrim Vs The World. Scott Pilgrim, if you have or have not seen the movie, didn’t make back its budget. Not even after tax rebates applied brought the budget down. It was likely made worse for Universal Pictures because they saw how popular the comic was online and conflated noisy online fans with actual numbers of fans. Hands up how many people looked at Pantheon and thought it sounded cool? I think it does but I can tell you it’s not a game I’d ever play. I think ultimately the Kickstarter failed for the same reason Universal Pictures spent so much money advertising the movie. Just because people have major love and nostalgia over Everquest and the days of MMOs gone by, that doesn’t mean that they have the time or inclination to play it all over again. Camelot Unchained was in the same boat and almost didn’t make its goal. It traded on the name of Dark Age of Camelot, and why not, seeing as well… Mark Jacobs was there heading it up. It traded on the nostalgia of time gone by and the hard fight against the other guys. Those two other factions that you need and want to hate because clearly your own is superior. It, like Pantheon, promises a core experience, a lean MMO more concerned with the mechanics and systems that made its spiritual origin so successful.