Hey folks and welcome to Bel’s Blog Bonanza, a bi-weekly feature here on MMOGames where I attempt to highlight some of the more interesting topics currently cycling through the gaming blogosphere. One of my favorite aspects of writing about games, is the interactions I have with other bloggers. In this column, it is my goal to highlight some of the individuals in this community and present their interesting take on current issues. Let us dispense with the introduction and get to the awesome.
For some time now in the game blogging community the last week of March has been know as the Developer Appreciation Week. This event was started in 2010 by Scarybooster, a man who has become known for having really great ideas… and deleting his blogs in fits of passion. While the original Scarybooster.com does not exist, nor does Scaryworlds.com we can use the magic of the Internet Archive to see some of the first DAW posts. Even though Scary is not really actively blogging, and has removed himself from twitter, the community remembers his efforts and have decided to continue on in his honor.
Editor’s Note: It seems Belghast’s hopes have been answered and Scarybooster has blogged!
Last Friday the incomparable Rowan Blaze took up this torch in a post urging the members of the gaming blogosphere to show their love for their favorite developers as part of DAW2015. The call has been heard and answered, and today I am bringing you a very special version of Bel’s Blog Bonanza outlining the various posts made on this topic. Here is hoping that all of this developer loving will somehow coax Scary out of retirement. His epic ideas still live on in our community.
Some bloggers instead focused on a more general approach with their Developer Appreciation Week posts rather than focusing on one specific game. As I remarked in one of my own posts “[Devs] are my rockstars, and even if you are making a game that no one will ever play… you are being awesome. Games bring me so much joy, and there is a cast of often nameless and faceless people who struggled through crunch time to get that product into my hands.”