So Obsidian Entertainment's latest tank game has launched its open beta! It was in closed beta for quite some time, but the Armored Warfare doors are now open for everyone to get involved. This means it’s a perfect time to write some tips to help out new players!
When you’re choosing a class in Armored Warfare, it’s important to think about what your favorite playstyle is. Players coming from Wargaming’s World of Tanks may be familiar with some of the names, but there are some key differences
There are five different classes to choose from, and they all play very differently:
The SPGs are your standard artillery. They are designed to sit behind the main line of defense and fire shells at enemies from afar. These vehicles can be used not only to deal damage to enemies, but also support your team in a variety of ways; they can carry smoke shells to conceal an area, and illumination shells which spot enemy tanks for your allies to fire upon.
The main battle tanks are the closest thing to heavy tanks that World of Tanks players will be familiar with. They have some hefty front armor and pack a pretty large punch. One advantage of these tanks is that they are quite mobile, despite what you may think.
These are lightly armored tanks that are good at outflanking enemies and disengaging from dangerous situations quickly. They can fire very accurately, even while moving, so this can give you a good tactical advantage while fighting with them. They don’t have too much armor, so it’s important to not get caught out.
The AFVs are the classic scout class. They move quickly and need to take advantage of this speed to be used effectively. They have automatic guns which are best used to attack from behind, as they will not penetrate the thick armor on the front of most vehicles. Something that’s nice about this class is that you get points for spotting enemies with the class special skill.
The TDs in Armored Warfare are good at laying down heavy damage from a distance, but they are very easily destroyed. The TDs need to use their superior mobility to stay in a safe location where it’s possible to provide supporting fire for their team mates.