There will be times when enemy troops will charge at you in large hordes. This could get really out of control if you aren’t careful, so you have to act quickly and take out these hordes early before trouble really starts a-brewing. This can be done by using your special abilities and your reinforcement troops’ skills to quickly cut the hordes down to size. As a bonus tip, spawn additional troops on the map while waiting for new packs to emerge.
When you’re just starting out in Kingdom Rush Origins, it’s a good move to place more archer towers than barrack towers. Of course, it also makes sense to have an equal amount of each, but if you’ve got more archer towers, you’ve got a better defense against the bad guys.
Keep on with what we told you above – have a good number of archer towers, but complement them with stone druid towers and mage towers. At this point, you should be perfectly fine with only one or two barracks towers, but it’s the archer, mage, and stone druid towers you want to have enough of during the later goings.
Some gaming blogs have mentioned choke points as the best places for you to work against your enemies. These are points on the map where the enemy is most likely to move towards you. Once you’ve figured out where the choke points are, place two melee or archer towers in those places. As for positioning, place the towers together for best results.
Your most-upgraded towers must be stationed toward the end of the level map, but why? Consider that your enemies will likely be weaker, and could easily be finished off by strong towers. This also works for positioning your best heroes, though arguably not as well as the upgraded tower strategy.
This goes back to the first tip we told you about, but special abilities are best used when you’ve got large packs of foes to deal with.