This Warhammer 40K game involves tactical battle, and that means you have to plan ahead. Be sure you’re fielding a team whose characters fit in well into your play style. For example, you’ll want a team of Assault Marines if you prefer close-contact melee fighting, or a team of Devastators if you’d rather stay back and fire from a distance.
This one’s a very quick and simple tip, but you should always read the mission briefings before you start a mission. That’s going to give you a heads-up on what to expect, which enemies you’ll be facing, and what type of team you should send off to battle.
Both these characters have rapid fire as a key feature. When up against an enemy that is within half of the weapon’s range, Bolters and Heavy Bolters will attack with more shots, and if you step a bit closer, you can deal even more damage.
After each Act you complete, you’ll win yourself a card pack. Each pack comes with one Marine and two pieces of war equipment. Open these packs – this should go without saying – and gain access to higher-end Marines and Weapons.
Don’t play hero if you’re dealing with giant monsters and believe you have nary a chance of beating them. These monsters can jump you and take you by surprise – aside from the fact that they often appear out of the blue, they have high health stats, and are capable of taking out teams with a considerable number of HP. Conversely, Pyrovores should also be watched out for. They’re small in size, but they emit flames, which could take out more than one Marine.
Plasma Guns boast of Overcharge as a special ability. The price of using this ability is steep – we’re talking all of your action points – but the reward is totally worth it. If you’re dealing with larger monsters or enemies, you can use Plasma Guns to take them out in a jiffy.