That said, let’s take you to the second part in our series of Civilization Revolution 2 tips and tricks.
You may want to remain peaceful with other civilizations, but the fact of the matter is that you should always be prepared for war. This is a point we emphasized on the first part, though we’re doing that once again as we talk about some of the better ways in which you defend yourself. If you’re the type of leader who’d like to focus on the more peaceful aspects of building a civilization, you can set up ranged units and put up a wall (through Masonry) that will allow you to stave off invaders from a distance, while keeping them at bay.
Most of the time, rival civilizations will come to you with demands. They may ask you to pay some money and/or resources, with the tradeoff being a longer period of peacetime. Some of these demands are plausible enough, but others are flat-out unreasonable. And if the latter happens, you might as well get ready to fight if you’ve got a strong military presence, or concede if you don’t. But if your military and defenses aren’t as impressive as those of most other civilizations, you can keep them away for a bit by intimidating them – not with powerful armies, but with superior technology and culture.
The game’s mechanic will dictate that everyone out there will be gunning for you. They won’t be fighting each other, they’ll be laser-focused on taking you out in one way or another, so you shouldn’t really hope that two civilizations or more would eliminate themselves while you watch in peace. So with that taken into account, you can try to eliminate the competition early on – this will allow you to gain more resources and control more cities, and more importantly make you stronger against big, bad bully civilizations when they try picking on you.
If you really aren’t comfortable with declaring all-out war, or even building up a strong military mainly for defensive purposes, you can have one city produce a spy, preferably one per capital city. Having a spy infiltrate the enemy could reduce their production speed; creating that spy could make your cities less productive, but at least you’ll be slowing down your rivals’ progress while quickly advancing on your end.