The game does promise its share of side quests, and you can take one of them on as you converse with non-playable characters (NPCs) who have their own issues that you can help resolve. These are a great way to level up party members, though these quests are typically more trivial than the main ones – you may, for example, run errands for someone or be the mediator for two monsters fighting about the silliest of things. We suggest that you let these side quests come to you, instead of actively seeking them out – the main quests, after all, are far more important.
When in battle against enemies, there are two statistics that could get a bit confusing, even for long-time players, and these are the Threat and Critical stats. Since both words do have a bit of similarity to each other, what’s the difference? The Threat stat, for starters, determine how likely you are to be ganged up on by enemy parties. The Critical stat, on the other hand, refers to the random chance your character will dish out critical damage against an enemy. Aside from dealing critical damage, Critical also determines how likely your character can inflict some extra pain through an additional stat condition.
While these battle-centric stats are a bit self-explanatory as compared to the above mentioned two, we’ll explain them anyway. Initiative stats determine how likely your character is to draw first blood, or land the first strike against an enemy. The Damage Reduction stat refers to the party member himself/herself, and the additional amount of damage protection he/she may get when hit by an enemy.
If you have a Mage in your party, Chain Lightning is one skill you want to focus on. It deals a lot of damage, and deals it to a lot of enemies in one go. You can make this skill even deadlier by adding a spell damage trinket. Chain Lightning works early on and late in the game, so that makes it a much sounder selection than other Mage skills.
When dealing with a Warrior, the one skill you should focus on is the Riposte skill – that’s going to determine non-skill damage against enemies. And if you want to deal a lot of damage and stun an enemy, you’ll want to focus on the Pommel Strike skill as well. The Cleric skill is also useful, as that will allay the Warrior’s fear of death even if he gets beaten.
In case, you’ve missed the first part of our Knights of Pen & Paper 2 tips and tricks, you can check it out right here.