It’s as simple as it gets. If you want to do well in Does Not Commute, you should always have some foresight – know what you should be looking forward to and how you should be driving. Whenever you start in a new area, drive to the best of your capability, while remembering where you should be driving. That way, you save a lot of time and have enough time saved for the stages thereafter.
Anyone at least vaguely familiar with cars should know how this works. A large vehicle is typically slower, while you’ll get a lot of performance from sports cars and police cars. Keep this in mind and you’ll have a good idea of what to expect based on the car you have to drive.
New players would typically leave their Turbo Boost on when playing Does Not Commute. But you wouldn’t want to do that all the time, as driving too fast could lead to costly mistakes. Yes, you have to drive to a certain destination as quickly as possible, but driving smart is always better than simply driving fast. Take into account the number of turns you have to make and how difficult those turns are; at the end of the day, that will be more important than going as fast as possible.
You lose one second from your starting time for each rewind, or game restart, you use. As you can see, it’s also a good idea to conserve your rewinds and don’t overuse them. Sure, there may be times your vehicle may slow down due to damage, but it may be better to push forward with your damaged jalopy rather than restart four, or maybe five times and lose four or five seconds accordingly.
If you make a mistake and get frustrated, chances are the next games you’ll play will see you making costly frustration errors. Think of it like a timeout in a sports game – call a timeout for yourself and take a breather for a few minutes before returning to the wacky commute that is Does Not Commute.