There are several things you should know about the energy system and how it works in Bears vs. Art. Your energy, for starters, is measured by the number of paws per level, and once you run out of energy, you need to wait a while to recharge, or buy more energy jolts. What’s tricky here is that the refill rate isn’t quite clear. So how can you work around this? Entering any level and checking the “Entry Fee” box will show you your recharge status through the paw price you have to pay for that level; below that is the number of paws you presently have.
Before you play any level in Bears vs. Art, you’ll want to read through your objectives for completion, as well as the restrictions – depending on the level, you may be limited to a certain number of moves or a certain amount of time. Remember that you wouldn’t want to go crazy with those moves when that is, in fact, your restriction, or take your sweet time only to find out there’s a time limit.
Straight lines will be very common in the earlier levels, but when things start getting more difficult, that’s when you may have to reach a painting by moving diagonally. This makes it more important than ever to use the square floor tiles when trying to plot your next move.
Lasers are one of the many security traps you’ll run into in this game, and if you want to avoid getting hit by a laser beam, look for the scorch mark that you’ll see for the entire level. As lasers switch on and off per move, check those marks for a better idea of where the laser may hit when it toggles on next.
Pinching the display will allow you to zoom in or zoom out, and this could help you fine-tune your strategy. But there’s also a chance you may end up moving Rory by accident. That means he’ll move wherever you may have tapped on by accident, so remember to have both your fingers on your display before pinching.