1. Talk to the spirit of the sun. Then continue along the path and pick up the broken stalactite.
2. Look inside the sort of cave to the right. There’s a stone statue, with sunlight shining on it. Place the stalactite in the hole to block the sunlight. You awaken the spirit of the night! It gives you the power to change the time of day from day to night.
3. Leave the cave and change to nighttime (tap the little moon in the upper left-hand corner of the screen). Then continue along the path.
4. Go left to this screen. Pick up the marble.
5. If you go left, there’s a unicorn, but she runs away. We’ll come back to that later. For now, head straight along the path until you come to some mushrooms.
6. Tap on the mushrooms and then climb up the ladder. Pick up the marble.
7. Go back down the ladder and go back to the original mushroom scene. Tap the left side of the screen to get here.
8. Ignore the dew for now and tap on the wall. You have to solve three puzzles. The first is easy. Just push the sun disc around the board to its destination point.
9. The second puzzle is a bit more complicated, as you have a moon disc added to the puzzle, and the two pieces are not allowed to touch. Here’s the solution:
10. And now the third and final puzzle, which is the hardest:
11. After all three puzzles are solved, a doorway will open. Go through and pick up the marble.
12. Continue on towards the temple ruins. Then go right to see a carving of a bird. Pick up another marble, then go back one screen.
13. You should be back at the lion’s head. You now have to use the four marbles you found to play the two pinball mini games. You complete each game by hitting and opening all the flowers. The first one is easier, but the second may take a few tries. You want to flip your phone around to portrait mode in to have better control over the marbles. Keep in mind, tilt controls affect the way the marble rolls, so if they’re not going where you want, try to help them along. Just play around with it until you get all the flowers to open.
14. Go through and take the key that’s shaped like a raven. The shape is your clue as to where to use it.
15. Go back to the screen with the sign on the middle. Go right instead of left this time. There’s a wooden raven carving. Go right again. Use the raven key on the door to this house and enter.
16. Take the empty bottle from the counter and the marble near the tree branch.
17. Go back to the screen where you saw dew collecting in a leaf. Fill the bottle with the water from the leaf.
18. Go back to the lion and you’ll see the water is running through his mouth and the plug is missing. You’ll find the plug by the mushrooms.
19. Go back to the house. Make sure it’s night, because then it will be raining and the well outside will be full of water. Use the plug on the well to get the flint stone inside the well. Make sure to take the plug back.
20. Go back to the lion’s head and stick the plug back in its mouth. Go to the mushrooms and now the waterfall will be gone and the cave behind it will be accessible.
21. Go inside. Take the marble. We now have more sun/moon puzzles to solve.
22. Follow these steps to solve the first sun/moon puzzle:
23. Follow these steps to solve the second sun/moon puzzle:
24. Follow these steps to solve the third sun/moon puzzle:
25. A cave entrance opens up. Go through and find the fox. He’ll run away.
26. Go to the house and find the fox. Tap on him and he’ll run away again. Keep finding on him and tapping him, until he returns to the cave. He’ll go to the part with the crystals and the petrified spirit. Now the spirit will come to life and give you the power to communicate with animals.
27. Now you can talk to the fox. Find him in his den, and he’ll ask you to find a book for him to read.
28. Go talk to the unicorn. She won’t run away this time. You can give her some water to drink, and she’ll offer to help you if you need. But there doesn’t seem to be anything else she can do right now.
29. Go find the bear family near the mushrooms. Talk to the big bear and she’ll ask you to make a potion for her sick baby bears. She tells you that the witch used a red book to make the potion.
30. Go back to the house/hut and find the red book on the shelf. Take it to the fox and he’ll give you a list of ingredients you need to find and a bag to put them into.
31. Go back to all the mushrooms and pick up the small purple one.
32. Next, get the night-blooming flower.
33. And last, get the dandelion from the small cave where you found the spirit of the night.
34. Go back to the house. If your bottle is empty, fill it with water from the well. Go inside and turn to daytime. Pour the water into the pot/cauldron. Use the flint to light the fire. Then pour the other ingredients in. When you see the purple concoction, fill the empty bottle with it.
35. Give the potion to the bear and she’ll give you a key in return. You can also see the baby bears playing now.
36. Go past the bear and over the bridge to find another marble:
37. Use the key on the lock by the bird engraving. You have to win two more games of pinball here. Then you’ll be able to get the magical wind wheel.
38. Go back over the bridge where you got the last marble and use the wind wheel on the spirit of wind to revive it. You will now have the power to summon a strong wind.
39. Go to where the baby bears are playing and head right, to the fog. Summon the wind to blow away the fog.
40. Go right again and pick up the marble.
41. You need to win two more pinball games here. If you have trouble with it, you can get the two other marbles you may have noticed were out of your reach.
42. Go back to the screen with the raven carving and use the wind to blow the marble out of the tree. Grab it.
43. Now go to this screen and use the wind to blow the marble downstream. Then follow it to the next screen and pick it up.
44. You should now have all ten marbles, so you need to be able to win those pinball games with them. Once you win, a door will open to the spirit of growth. But you still need something to use on it.
45. Go back to the screen where you blew away the fog and go left. There’s a frog here. Talk to her and she’ll ask you to carry her around with you to find her a mate. So take her with you and find the owl back at the beginning of the game (make sure it’s nighttime). Use the frog on the owl and they’ll set up a date.
46. Go back to the frog’s home and she’ll be holding the locked box for you. Take it and head to the unicorn so she can remove the magical seal.
47. The box has another lock on it with (you guessed it!) three more sun/moon puzzles to solve. This first one has two suns, two moons and a neutral piece. I don’t remember how I did it, so you’re on your own for this one. It’s a fairly big board, so play around with it.
48. The next puzzles has one sun, once moon and a neutral piece. This is how to solve it:
49. The third puzzle here has two moons and one sun. Here’s how to solve it. You want to use the two moons to position each other one move away from both of their destinations. Do this by pushing one up or down, then the other comes around the board to it so they get closer and closer towards to middle. Make sure to get the sun out of the way when necessary. Position them like so, then push them all into their slots.
50. Now the box opens and you get a seed. Take it to the spirit of growth. Make sure it’s daytime, then plant it in the soft soil and pour water on it so it will grow. The sprit will awaken and grant you the ability to make dead plants come to life.
51. Go to each of these scenes and use the growth spirit to bring life back to them. When you come to the vines going up the tree, climb them.
52. Talk to the spirit of decay. She’ll run away and hide.
53. Go to the unicorn. She reveals a hidden doorway in the tree and tells you to talk to the spirit of decay. Go inside to solve three more sun/moon puzzles.
54. A new element is added to the puzzles: the spirit of decay! It kills anything it comes in contact with, including the neutral piece. Here’s how to solve the first puzzle:
55. Here’s how to solve the second puzzle:
56. Here’s how to solve the third puzzle. Move the spirit of decay out of the way. Keep moving it as necessary as you move the neutral and moon pieces out to this position. Then follow these directions.
57. Talk to the spirit of decay and watch the ending.
Congratulations! You finished the game! If you liked this game, try the Magic Castle, Darkmoor Manor, CastleAbra, or these other escape games.