While Smash Hit is all about breaking obstacles, you have to remember that not all these obstacles are out to get you. Only focus on the ones that are in your path or moving toward your path, and don’t waste energy on your end trying to break something that won’t hit you after all.
One of Smash Hit’s main selling point is its realistic physics – it very closely simulates how balls would bounce in real-world situations. It will take a lot of practice, especially if you don’t play a lot of ball games, but learn how balls bounce in real life when taking aim. Here are a few simple sub-tips when it comes to aiming – for anything well ahead of you, aim higher. Also, you shouldn’t shoot at the last second or split-second, unless you’re dealing with moving glass walls.
It’s best to have as many balls as possible in your possession in Smash Hit. Start in the early levels by getting as many as you could, and don’t go ahead and use them like it’s nobody’s business. Also, you’ll want to try collecting all of the crystals – get ten in a row and you get yourself a double ball, which would really come in handy.
Sometimes there would be levels where you’ll be up against a wall that comes from the top of the screen or from the bottom. That makes it important to keep your guard up and be prepared to use one of your balls, but again, you should only use them when it’s absolutely needed.
Super balls and infinite balls are really cool, but unless you’re experimenting, don’t use them the moment they become available. The infinite balls, as an aside, can be great to use in certain situations – simply tap and hold to make use of this boost. But there are other boosts that sound cooler than they actually are, such as the bomb ball and the boost that slows time.
In relation to the above tip, we believe you should be knowledgeable about the types of power-ups or boosts available to you. Know when to use them, why to use them, and in some cases, why you shouldn’t use them.