This is one of the most basic things you’ll learn when playing Magic Touch: Wizard for Hire – you’ll want to start drawing from the top for the best odds of success early on in the game, and even in later stages. That’s because you’ll be able to draw shapes much sooner, while having more time to launch your attacks on the enemies.
Some shapes may be easier to draw than others, but you’ll also be encountering some new shapes that may seem a bit too overwhelming to handle at first. Yes, you’re going to have to practice a bit and get the hang of things, but once you do, it’s all going to become second nature for you.
Some gamers prefer titles they can enjoy while using just one hand, but as you can see on Magic Touch: Wizard for Hire’s screenshots, it would appear that playing with two hands is a more effective way to go. You may want to use your non-dominant hand, say, your left hand, for drawing more simple shapes, and your primary hand to tackle the more difficult figures. Once you apply the two hand technique, that’s going to give you more opportunities to draw more shapes.
If you see balloons floating from the left or right side of your screen, you may be tempted to use a power-up or two. Don’t do this indiscriminately – instead, you want to use your power-ups when you’re actually up against more than a few enemies and tasked to draw a few shapes too many. They’re there mainly to bail you out of a tough situation, so keep that in mind before using power-ups.
You’ll be forced to think on the fly when you’ve got multiple enemies that need to be knocked out, but also multiple shapes to draw. Focus on the shapes you can draw the most of – for example, try matching two identical lines to pop two balloons in one go.